Tuts for noobs.
[naja.git] / naja / scenes / introduction.py
index a8e001fdf47bf2d17ca298304e82436ce15d898b..ddaab48d284096320093ae20983f94705d509658 100644 (file)
@@ -5,7 +5,8 @@ Load and save scenes.
 import pygame.locals as pgl
 import pygame
 
-from naja.constants import KEYS, SCREEN
+from naja import constants
+from naja.constants import KEYS, SCREEN, PALETTE
 from naja.events import SceneChangeEvent, LoadGameEvent
 from naja.gamestate import GameState
 from naja.scenes.scene import Scene
@@ -26,6 +27,8 @@ class IntroductionScene(Scene):
             (0, 0), "screens/splash.png")
         self.add(background)
 
+        self.intro = 0
+
         selector = SelectorWidget()
         self.add(selector)
 
@@ -48,7 +51,7 @@ class IntroductionScene(Scene):
         intro = TextWidget(
             (x_offset, y_offset), 'Introductory Level', colour='white',
             centre=True)
-        intro.add_callback('click', self.introduction_level)
+        intro.add_callback('click', self.introduction_to_screen_1)
         selector.add(intro)
 
         y_offset += 2*y_diff
@@ -65,23 +68,93 @@ class IntroductionScene(Scene):
         LoadGameEvent.post(state=GameState.new(deck='introduction'))
         SceneChangeEvent.post(GameScene)
 
-    def introduction_to_screen_1(self, event):
+    def make_game_surface(self):
         self.container.widgets = []
         state = resources.get_json('tutorial/tutorial_screen_1.json')
         dummy_game = DummyGameScene(state)
         game_surface = pygame.surface.Surface(SCREEN)
         dummy_game.render(game_surface)
         self.add(PreRenderedImageBox((0, 0), game_surface))
+        return game_surface
+
+    def introduction_to_screen_1(self, event):
+        game_surface = self.make_game_surface()
+        self.intro = 1
 
         self.add(TextBoxWidget(
-            (10, 50), '\n'.join([
-                "You are a robot, frantically trying to set the correct "
-                "bits to gain points for reasons that are unlikely ever "
-                "to become clear.",
+            (24, 72), '\n'.join([
+                "These are your robot's status bits. On the left we have "
+                "the Most Signiticant Bit (MSB, currently set), then Red, "
+                "Green (set) and Blue (set) key bits, and finally the four "
+                "bits which control movement options, of which only left is "
+                "set. You can only move in directions which are set. \n"
+                "Enter to continue.",
             ]), fontsize=32,
-            colour='white', padding=1, border=1,
-            bg_colour='black', border_colour='black',
-            box_width=740, view_port=(780, 540)))
+            colour=PALETTE.GREEN, padding=12, border=8,
+            bg_colour=PALETTE.BLACK, border_colour=PALETTE.GREEN,
+            box_width=400, view_port=(500, 800)))
+
+        pygame.draw.rect(game_surface, PALETTE.GREEN, (0, 0, 480, 60), 8)
+
+    def introduction_to_screen_2(self, event):
+        game_surface = self.make_game_surface()
+        self.intro = 2
+
+        self.add(TextBoxWidget(
+            (24, 172), '\n'.join([
+                "These are your health and score. On the left we have four "
+                "health bits. The robot has taken one damage, so only three "
+                "are lit. The stars are points you have scored. Once you have "
+                "all of them you win the game! Total health and required "
+                "points vary according to the game. \n"
+                "Enter to continue.",
+            ]), fontsize=32,
+            colour=PALETTE.GREEN, padding=12, border=8,
+            bg_colour=PALETTE.BLACK, border_colour=PALETTE.GREEN,
+            box_width=400, view_port=(500, 800)))
+
+        pygame.draw.rect(game_surface, PALETTE.GREEN, (0, 540, 480, 60), 8)
+
+    def introduction_to_screen_3(self, event):
+        game_surface = self.make_game_surface()
+        self.intro = 3
+
+        self.add(TextBoxWidget(
+            (24, 132), '\n'.join([
+                "This text box describes the current game mode. The game is "
+                "divided into movements and actions, and each mode has "
+                "different options, shown here.\n"
+                "During movement, you can examine the entire board, but you "
+                "can only move to hi-lighted tiles (including the one you are "
+                "on. Actions come next... \n"
+                "Enter to continue.",
+            ]), fontsize=32,
+            colour=PALETTE.GREEN, padding=12, border=8,
+            bg_colour=PALETTE.BLACK, border_colour=PALETTE.GREEN,
+            box_width=400, view_port=(500, 800)))
+
+        pygame.draw.rect(game_surface, PALETTE.GREEN, (488, 416, 304, 132), 8)
+
+    def introduction_to_screen_4(self, event):
+        game_surface = self.make_game_surface()
+        self.intro = 4
+
+        self.add(TextBoxWidget(
+            (24, 72), '\n'.join([
+                "This text box shows actions available on the tile. "
+                "Some actions have requirements and are only selectable if "
+                "you have the correct bits set (unavailable actions are "
+                "greyed out). Actions usually change the bits set on "
+                "your robot. This is often not beneficial.\n"
+                "Some actions have additional effects if the MSB is "
+                "set.\n"
+                "Enter to continue.",
+            ]), fontsize=32,
+            colour=PALETTE.GREEN, padding=12, border=8,
+            bg_colour=PALETTE.BLACK, border_colour=PALETTE.GREEN,
+            box_width=400, view_port=(500, 800)))
+
+        pygame.draw.rect(game_surface, PALETTE.GREEN, (488, 52, 304, 240), 8)
 
 
     def handle_scene_event(self, ev):
@@ -89,3 +162,14 @@ class IntroductionScene(Scene):
             from naja.scenes.menu import MenuScene
             SceneChangeEvent.post(MenuScene)
             return
+        if ev.type == pgl.KEYDOWN and ev.key in KEYS.SELECT:
+            if 0 < self.intro < 5:
+                if self.intro == 1:
+                    self.introduction_to_screen_2(ev)
+                elif self.intro == 2:
+                    self.introduction_to_screen_3(ev)
+                elif self.intro == 3:
+                    self.introduction_to_screen_4(ev)
+                else:
+                    self.introduction_level(ev)
+            return