Clean-up text on intro.
[naja.git] / naja / scenes / introduction.py
index 95defaa76d6837e3c9b359c7829d0db2ac0efbff..dd161bb32f39411fae45982a519123c3b8b9a847 100644 (file)
@@ -3,8 +3,9 @@ Load and save scenes.
 """
 
 import pygame.locals as pgl
+import pygame
 
-from naja.constants import KEYS
+from naja.constants import KEYS, SCREEN, PALETTE
 from naja.events import SceneChangeEvent, LoadGameEvent
 from naja.gamestate import GameState
 from naja.scenes.scene import Scene
@@ -12,6 +13,10 @@ from naja.scenes.howto import HowtoScene
 from naja.widgets.image_box import ImageBox
 from naja.widgets.selector import SelectorWidget
 from naja.widgets.text import TextWidget
+from naja.widgets.text import TextBoxWidget
+from naja.resources import resources
+from naja.scenes.dummygame import DummyGameScene
+from naja.widgets.image_box import PreRenderedImageBox
 
 
 class IntroductionScene(Scene):
@@ -22,6 +27,8 @@ class IntroductionScene(Scene):
             (0, 0), "screens/splash.png")
         self.add(background)
 
+        self.intro = 0
+
         selector = SelectorWidget()
         self.add(selector)
 
@@ -44,7 +51,7 @@ class IntroductionScene(Scene):
         intro = TextWidget(
             (x_offset, y_offset), 'Introductory Level', colour='white',
             centre=True)
-        intro.add_callback('click', self.introduction_level)
+        intro.add_callback('click', self.introduction_to_screen_1)
         selector.add(intro)
 
         y_offset += 2*y_diff
@@ -61,8 +68,108 @@ class IntroductionScene(Scene):
         LoadGameEvent.post(state=GameState.new(deck='introduction'))
         SceneChangeEvent.post(GameScene)
 
+    def make_game_surface(self):
+        self.container.widgets = []
+        state = resources.get_json('tutorial/tutorial_screen_1.json')
+        dummy_game = DummyGameScene(state)
+        game_surface = pygame.surface.Surface(SCREEN)
+        dummy_game.render(game_surface)
+        self.add(PreRenderedImageBox((0, 0), game_surface))
+        return game_surface
+
+    def introduction_to_screen_1(self, event):
+        game_surface = self.make_game_surface()
+        self.intro = 1
+
+        self.add(TextBoxWidget(
+            (24, 72), '\n'.join([
+                "These are your robot's status bits. On the left we have"
+                " the Most Signiticant Bit (MSB, currently set), then the"
+                " Red (unset), Green (set) and Blue (set) key bits, and"
+                " finally the four bits which control movement options, of"
+                " which only left is set. You can only move in directions"
+                " which are set.",
+                "Enter to continue.",
+            ]), fontsize=32,
+            colour=PALETTE.GREEN, padding=12, border=8,
+            bg_colour=PALETTE.BLACK, border_colour=PALETTE.GREEN,
+            box_width=400, view_port=(500, 800)))
+
+        pygame.draw.rect(game_surface, PALETTE.GREEN, (0, 0, 480, 60), 8)
+
+    def introduction_to_screen_2(self, event):
+        game_surface = self.make_game_surface()
+        self.intro = 2
+
+        self.add(TextBoxWidget(
+            (24, 172), '\n'.join([
+                "These are your health and score. On the left we have four "
+                "health bits. The robot has taken one damage, so only three "
+                "are lit. The stars are points you have scored. Once you have "
+                "all of them you win the game! Total health and required "
+                "points vary according to the game. \n"
+                "Enter to continue.",
+            ]), fontsize=32,
+            colour=PALETTE.GREEN, padding=12, border=8,
+            bg_colour=PALETTE.BLACK, border_colour=PALETTE.GREEN,
+            box_width=400, view_port=(500, 800)))
+
+        pygame.draw.rect(game_surface, PALETTE.GREEN, (0, 540, 480, 60), 8)
+
+    def introduction_to_screen_3(self, event):
+        game_surface = self.make_game_surface()
+        self.intro = 3
+
+        self.add(TextBoxWidget(
+            (24, 132), '\n'.join([
+                "This text box describes the current game mode. The game is "
+                "divided into movements and actions, and each mode has "
+                "different options, shown here.",
+                "During movement, you can examine the entire board, but you "
+                "can only move to highlighted tiles (including the one you"
+                " are on). Actions come next ...",
+                "Enter to continue.",
+            ]), fontsize=32,
+            colour=PALETTE.GREEN, padding=12, border=8,
+            bg_colour=PALETTE.BLACK, border_colour=PALETTE.GREEN,
+            box_width=400, view_port=(500, 800)))
+
+        pygame.draw.rect(game_surface, PALETTE.GREEN, (488, 416, 304, 132), 8)
+
+    def introduction_to_screen_4(self, event):
+        game_surface = self.make_game_surface()
+        self.intro = 4
+
+        self.add(TextBoxWidget(
+            (24, 72), '\n'.join([
+                "This text box shows actions available on the tile. "
+                "Some actions have requirements and are only selectable if "
+                "you have the correct bits set (unavailable actions are "
+                "greyed out). Actions usually change the bits set on "
+                "your robot. This is often not beneficial.",
+                "Some actions have additional effects if the MSB is "
+                "set.",
+                "Enter to continue.",
+            ]), fontsize=32,
+            colour=PALETTE.GREEN, padding=12, border=8,
+            bg_colour=PALETTE.BLACK, border_colour=PALETTE.GREEN,
+            box_width=400, view_port=(500, 800)))
+
+        pygame.draw.rect(game_surface, PALETTE.GREEN, (488, 52, 304, 240), 8)
+
     def handle_scene_event(self, ev):
         if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
             from naja.scenes.menu import MenuScene
             SceneChangeEvent.post(MenuScene)
             return
+        if ev.type == pgl.KEYDOWN and ev.key in KEYS.SELECT:
+            if 0 < self.intro < 5:
+                if self.intro == 1:
+                    self.introduction_to_screen_2(ev)
+                elif self.intro == 2:
+                    self.introduction_to_screen_3(ev)
+                elif self.intro == 3:
+                    self.introduction_to_screen_4(ev)
+                else:
+                    self.introduction_level(ev)
+            return