Hook the introduction into the menus
[naja.git] / naja / scenes / menu.py
index 3c703c3990d4d7e68c4d988e383da31888012a1a..2431e07cf2cc9f4be35c1e9419f59f17376c4405 100644 (file)
 Main menu scene.
 """
 
+import pygame.locals as pgl
+
+from naja.constants import KEYS, PALETTE, KONAMI_CODE
+from naja.events import SceneChangeEvent, QuitGameEvent
+from naja.options import options
 from naja.scenes.scene import Scene
+from naja.scenes.credits import CreditsScene
+from naja.scenes.game import GameScene
+from naja.scenes.introduction import IntroductionScene
+from naja.scenes.load_save import LoadGameScene, SaveGameScene
+from naja.scenes.new_game import NewGameScene
+from naja.scenes.puzzlelist import PuzzleListScene
+from naja.widgets.selector import SelectorWidget
 from naja.widgets.text import TextWidget
+from naja.widgets.image_box import ImageBox
+from naja.sound import sound
 
 
 class MenuScene(Scene):
+    def __init__(self, state):
+        super(MenuScene, self).__init__(state)
+
+        background = ImageBox(
+            (0, 0), "screens/splash.png")
+        self.add(background)
+
+        selector = SelectorWidget()
+        self.add(selector)
+        y_offset, y_diff = 270, 36
+        x_offset = 400
+
+        y_offset += y_diff
+        intro = TextWidget(
+            (x_offset, y_offset), 'Introduction', colour=PALETTE.WHITE,
+            centre=True)
+        intro.add_callback('click', self.scene_callback(IntroductionScene))
+        selector.add(intro)
+
+        y_offset += y_diff
+        resume = TextWidget(
+            (x_offset, y_offset), 'Resume Game', colour=PALETTE.WHITE,
+            unselectable_colour=PALETTE.GREY, centre=True)
+        resume.add_callback('click', self.scene_callback(GameScene))
+        resume.set_selectable_callback(lambda: state is not None)
+        selector.add(resume)
+
+        if state is None:
+            selector.position = 2
+        else:
+            selector.position = 1
+
+        y_offset += y_diff
+        new = TextWidget(
+            (x_offset, y_offset), 'New Random Game', colour=PALETTE.WHITE,
+            centre=True)
+        new.add_callback('click', self.scene_callback(NewGameScene))
+        selector.add(new)
 
-    def __init__(self):
-        self.tw = TextWidget((10, 10), 'Haai', colour=(255, 255, 255))
+        y_offset += y_diff
+        new = TextWidget(
+            (x_offset, y_offset), 'New Puzzle', colour=PALETTE.WHITE,
+            centre=True)
+        new.add_callback('click', self.scene_callback(PuzzleListScene))
+        selector.add(new)
 
-    def render(self, surface):
-        self.tw.draw(surface)
+        y_offset += y_diff
+        load = TextWidget(
+            (x_offset, y_offset), 'Load Game', colour=PALETTE.WHITE,
+            centre=True)
+        load.add_callback('click', self.scene_callback(LoadGameScene))
+        selector.add(load)
+
+        y_offset += y_diff
+        save = TextWidget(
+            (x_offset, y_offset), 'Save Game', colour=PALETTE.WHITE,
+            unselectable_colour=PALETTE.GREY, centre=True)
+        save.add_callback('click', self.scene_callback(SaveGameScene))
+        save.set_selectable_callback(lambda: state is not None)
+        selector.add(save)
+
+        y_offset += y_diff
+        credits = TextWidget(
+            (x_offset, y_offset), 'Credits', colour=PALETTE.WHITE,
+            centre=True)
+        credits.add_callback('click', self.scene_callback(CreditsScene))
+        selector.add(credits)
+
+        y_offset += y_diff
+        quit = TextWidget((x_offset, y_offset), 'Quit', colour=PALETTE.WHITE,
+                          centre=True)
+        quit.add_callback('click', lambda event: QuitGameEvent.post())
+        selector.add(quit)
+
+        self.konami = []
+        if not sound.playing_music:
+            sound.play_music('scape.ogg', 0.25)
+
+    def scene_callback(self, scene_class):
+        return lambda event: SceneChangeEvent.post(scene_class)
 
     def handle_event(self, ev):
-        pass
+        if ev.type == pgl.KEYDOWN and self.konami is not None:
+            if ev.key in KEYS.KONAMI:
+                self.konami.append(ev.key)
+                if self.konami == KONAMI_CODE:
+                    options['cheat_enabled'] = True
+                    print "Cheats enabled."
+                    print "  Try hitting some number keys."
+                    self.konami = None
+                elif self.konami != KONAMI_CODE[:len(self.konami)]:
+                    self.konami = None
+        return super(MenuScene, self).handle_event(ev)
+
+    def handle_scene_event(self, ev):
+        if ev.type == pgl.KEYDOWN:
+            if ev.key in KEYS.QUIT:
+                QuitGameEvent.post()
+                return