Hook the introduction into the menus
[naja.git] / naja / scenes / menu.py
index 46b2b3b13eab19a19e18ea17d8a9f8ea4c1b2998..2431e07cf2cc9f4be35c1e9419f59f17376c4405 100644 (file)
@@ -4,38 +4,119 @@ Main menu scene.
 
 import pygame.locals as pgl
 
+from naja.constants import KEYS, PALETTE, KONAMI_CODE
+from naja.events import SceneChangeEvent, QuitGameEvent
+from naja.options import options
 from naja.scenes.scene import Scene
-from naja.widgets.text import TextWidget
-from naja.events import QuitGameEvent
 from naja.scenes.credits import CreditsScene
 from naja.scenes.game import GameScene
-from naja.events import SceneChangeEvent
+from naja.scenes.introduction import IntroductionScene
+from naja.scenes.load_save import LoadGameScene, SaveGameScene
+from naja.scenes.new_game import NewGameScene
+from naja.scenes.puzzlelist import PuzzleListScene
+from naja.widgets.selector import SelectorWidget
+from naja.widgets.text import TextWidget
+from naja.widgets.image_box import ImageBox
+from naja.sound import sound
 
 
 class MenuScene(Scene):
-
     def __init__(self, state):
         super(MenuScene, self).__init__(state)
-        self.add(TextWidget((10, 10), 'Game', fontsize=32, colour='white'))
-        self.add(TextWidget((10, 40), 'Credits', fontsize=32, colour='white'))
-        self.add(TextWidget((10, 70), 'Quit', fontsize=32, colour='white'))
-        self.pos = 0
+
+        background = ImageBox(
+            (0, 0), "screens/splash.png")
+        self.add(background)
+
+        selector = SelectorWidget()
+        self.add(selector)
+        y_offset, y_diff = 270, 36
+        x_offset = 400
+
+        y_offset += y_diff
+        intro = TextWidget(
+            (x_offset, y_offset), 'Introduction', colour=PALETTE.WHITE,
+            centre=True)
+        intro.add_callback('click', self.scene_callback(IntroductionScene))
+        selector.add(intro)
+
+        y_offset += y_diff
+        resume = TextWidget(
+            (x_offset, y_offset), 'Resume Game', colour=PALETTE.WHITE,
+            unselectable_colour=PALETTE.GREY, centre=True)
+        resume.add_callback('click', self.scene_callback(GameScene))
+        resume.set_selectable_callback(lambda: state is not None)
+        selector.add(resume)
+
+        if state is None:
+            selector.position = 2
+        else:
+            selector.position = 1
+
+        y_offset += y_diff
+        new = TextWidget(
+            (x_offset, y_offset), 'New Random Game', colour=PALETTE.WHITE,
+            centre=True)
+        new.add_callback('click', self.scene_callback(NewGameScene))
+        selector.add(new)
+
+        y_offset += y_diff
+        new = TextWidget(
+            (x_offset, y_offset), 'New Puzzle', colour=PALETTE.WHITE,
+            centre=True)
+        new.add_callback('click', self.scene_callback(PuzzleListScene))
+        selector.add(new)
+
+        y_offset += y_diff
+        load = TextWidget(
+            (x_offset, y_offset), 'Load Game', colour=PALETTE.WHITE,
+            centre=True)
+        load.add_callback('click', self.scene_callback(LoadGameScene))
+        selector.add(load)
+
+        y_offset += y_diff
+        save = TextWidget(
+            (x_offset, y_offset), 'Save Game', colour=PALETTE.WHITE,
+            unselectable_colour=PALETTE.GREY, centre=True)
+        save.add_callback('click', self.scene_callback(SaveGameScene))
+        save.set_selectable_callback(lambda: state is not None)
+        selector.add(save)
+
+        y_offset += y_diff
+        credits = TextWidget(
+            (x_offset, y_offset), 'Credits', colour=PALETTE.WHITE,
+            centre=True)
+        credits.add_callback('click', self.scene_callback(CreditsScene))
+        selector.add(credits)
+
+        y_offset += y_diff
+        quit = TextWidget((x_offset, y_offset), 'Quit', colour=PALETTE.WHITE,
+                          centre=True)
+        quit.add_callback('click', lambda event: QuitGameEvent.post())
+        selector.add(quit)
+
+        self.konami = []
+        if not sound.playing_music:
+            sound.play_music('scape.ogg', 0.25)
+
+    def scene_callback(self, scene_class):
+        return lambda event: SceneChangeEvent.post(scene_class)
+
+    def handle_event(self, ev):
+        if ev.type == pgl.KEYDOWN and self.konami is not None:
+            if ev.key in KEYS.KONAMI:
+                self.konami.append(ev.key)
+                if self.konami == KONAMI_CODE:
+                    options['cheat_enabled'] = True
+                    print "Cheats enabled."
+                    print "  Try hitting some number keys."
+                    self.konami = None
+                elif self.konami != KONAMI_CODE[:len(self.konami)]:
+                    self.konami = None
+        return super(MenuScene, self).handle_event(ev)
 
     def handle_scene_event(self, ev):
         if ev.type == pgl.KEYDOWN:
-            if ev.key in (pgl.K_q, pgl.K_ESCAPE):
+            if ev.key in KEYS.QUIT:
                 QuitGameEvent.post()
                 return
-            if ev.key == pgl.K_DOWN:
-                self.pos = (self.pos + 1) % 3
-            elif ev.key == pgl.K_UP:
-                self.pos = (self.pos - 1) % 3
-            elif ev.key == pgl.K_RETURN:
-                if self.pos == 2:
-                    QuitGameEvent.post()
-                    return
-                elif self.pos == 0:
-                    scene = GameScene
-                elif self.pos == 1:
-                    scene = CreditsScene
-                SceneChangeEvent.post(scene)