colour='white'))
def handle_event(self, ev):
- if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):
+ if ev.type == pgl.KEYDOWN and ev.key in (pgl.K_q, pgl.K_ESCAPE):
QuitGameEvent.post()
return
- if ev.type == pgl.KEYUP and ev.key is pgl.K_RETURN:
+ if ev.type == pgl.KEYDOWN and ev.key is pgl.K_RETURN:
credits_menu = CreditsScene()
SceneChangeEvent.post(credits_menu)
return