Fix tests.
[naja.git] / naja / tests / test_gameboard.py
index a825544b6bf7727e3a8eb60dfa78dba241684080..cccd9aae88be92758b1ab658292423fdf2a532b9 100644 (file)
 from unittest import TestCase
 
-from naja.constants import BITS
+from naja.constants import BITS, MOVES, EXAMINE
 from naja.gameboard import GameBoard, LocationCard
+from naja.options import parse_args
 from naja import actions
 
 
 class TestGameBoard(TestCase):
+    def setUp(self):
+        parse_args([])
+
+    def make_deck(self, cards=None):
+        if cards is None:
+            cards = [{'card_name': 'card', 'actions': []}]
+        return {'cards': cards}
+
+    def assert_state(self, state1, state2, exclude=(), player_exclude=()):
+        def filter_dict(source, exclude_keys):
+            return dict((k, v) for k, v in source.items()
+                        if k not in exclude_keys)
+
+        state1 = filter_dict(state1, exclude)
+        if 'player' in state1:
+            state1['player'] = filter_dict(state1['player'], player_exclude)
+        state2 = filter_dict(state2, exclude)
+        if 'player' in state2:
+            state2['player'] = filter_dict(state2['player'], player_exclude)
+
+        self.assertEqual(state1, state2)
+
     def test_export_new_board(self):
-        board = GameBoard.new_game([])
-        self.assertEqual(board.export(), {
+        board = GameBoard.new_game({'cards': [
+            {'card_name': 'card1', 'actions': [
+                {
+                    'action_class': 'LoseHealthOrMSB',
+                    'required_bits': [],
+                }, {
+                    'action_class': 'GainHealth',
+                    'required_bits': [BITS.RED],
+                },
+            ]}]})
+        exported_state = board.export()
+        board_locations = exported_state.pop('board_locations')
+        self.assertEqual(exported_state, {
+            'clock_count': 0,
             'max_health': 4,
             'health': 4,
             'wins_required': 4,
             'wins': 0,
-            'locations': [],
-            'board_locations': {},
+            'locations': [{'card_name': 'card1', 'actions': [
+                {
+                    'action_class': 'LoseHealthOrMSB',
+                    'required_bits': [],
+                }, {
+                    'action_class': 'GainHealth',
+                    'required_bits': [BITS.RED],
+                },
+            ]}],
             'player': board.player.export(),
+            'puzzle': False,
+            'player_mode': EXAMINE,
+            'replacement_params': None,
         })
+        positions = []
+        for position, location_state in board_locations:
+            positions.append(position)
+            self.assertEqual(sorted(location_state.keys()), [
+                'actions', 'bitwise_operand', 'card_name', 'max_number',
+                'replacement_time'])
+            self.assertEqual(location_state['actions'], [
+                {
+                    'action_class': 'LoseHealthOrMSB',
+                    'required_bits': [],
+                    'data': {},
+                }, {
+                    'action_class': 'GainHealth',
+                    'required_bits': [BITS.RED],
+                    'data': {},
+                },
+            ])
+            self.assertTrue(2 <= len(location_state['bitwise_operand']) <= 3)
+        self.assertEqual(
+            positions, sorted((x, y) for x in range(5) for y in range(5)))
+
+    def test_max_number(self):
+        def _check_counts(board):
+            counts = {}
+            exported_state = board.export()
+            board_locations = exported_state.pop('board_locations')
+            for _position, location_state in board_locations:
+                counts.setdefault(
+                    location_state['actions'][0]['action_class'], 0)
+                counts[location_state['actions'][0]['action_class']] += 1
+            self.assertTrue(counts.get('LoseHealthOrMSB', 0) <= 5)
+
+        board = GameBoard.new_game({'cards': [
+            {'card_name': 'card1', 'actions': [{
+                'action_class': 'LoseHealthOrMSB',
+                'required_bits': [], }],
+             'max_number': 5},
+            {'card_name': 'card2', 'actions': [{
+                'action_class': 'DoNothing',
+                'required_bits': [], }],
+             'max_number': 25}]})
+        # check creation constraints
+        _check_counts(board)
+        # Check replacement
+        # Replace center card 12 times and assert invariant still holds
+        for x in range(12):
+            board.replace_card((2, 2))
+        _check_counts(board)
+        # replace a diagonal of cards
+        for x in range(5):
+            board.replace_card((x, x))
+        _check_counts(board)
+
+    def test_max_number_complex(self):
+        def _check_counts(board):
+            counts = {}
+            exported_state = board.export()
+            board_locations = exported_state.pop('board_locations')
+            for _position, location_state in board_locations:
+                counts.setdefault(
+                    location_state['actions'][0]['action_class'], 0)
+                counts[location_state['actions'][0]['action_class']] += 1
+            self.assertTrue(counts.get('LoseHealthOrMSB', 0) <= 5)
+            self.assertTrue(counts.get('DoNothing', 0) <= 3)
+            self.assertTrue(counts.get('AcquireWinToken', 0) <= 4)
+            self.assertTrue(counts.get('GainHealth', 0) <= 3)
+
+        board = GameBoard.new_game({'cards': [
+            {'card_name': 'card1', 'actions': [{
+                'action_class': 'LoseHealthOrMSB',
+                'required_bits': [], }],
+             'max_number': 5},
+            {'card_name': 'card2', 'actions': [{
+                'action_class': 'AcquireWinToken',
+                'required_bits': [], }],
+             'max_number': 4},
+            {'card_name': 'card3', 'actions': [{
+                'action_class': 'GainHealth',
+                'required_bits': [], }],
+             'max_number': 3},
+            {'card_name': 'card4', 'actions': [{
+                'action_class': 'RotateLocations',
+                'required_bits': [], }],
+             'max_number': 25},
+            {'card_name': 'card5', 'actions': [{
+                'action_class': 'AllowChessMove',
+                'required_bits': [], }],
+             'max_number': 25},
+            {'card_name': 'card6', 'actions': [{
+                'action_class': 'DoNothing',
+                'required_bits': [], }],
+             'max_number': 3}]})
+        # check creation constraints
+        _check_counts(board)
+        # Check replacement
+        # Replace center card 12 times and assert invariant still holds
+        for x in range(12):
+            board.replace_card((2, 2))
+        _check_counts(board)
+        # replace a diagonal of cards
+        for x in range(5):
+            board.replace_card((x, x))
+        _check_counts(board)
 
     def test_lose_health(self):
-        board = GameBoard.new_game([])
+        board = GameBoard.new_game(self.make_deck())
         self.assertEqual(board.health, 4)
         state_1 = board.export()
 
@@ -27,10 +175,142 @@ class TestGameBoard(TestCase):
         self.assertEqual(board.health, 3)
         state_2 = board.export()
 
-        # Make sure nothing else has changed.
-        state_1.pop('health')
-        state_2.pop('health')
-        self.assertEqual(state_1, state_2)
+        self.assert_state(state_1, state_2, exclude=['health'])
+
+    def test_gain_health(self):
+        board = GameBoard.new_game(self.make_deck())
+        board.health = 2
+        self.assertEqual(board.health, 2)
+        state_1 = board.export()
+
+        board.gain_health()
+        self.assertEqual(board.health, 3)
+        state_2 = board.export()
+
+        self.assert_state(state_1, state_2, exclude=['health'])
+
+    def test_gain_health_at_max(self):
+        board = GameBoard.new_game(self.make_deck())
+        self.assertEqual(board.health, 4)
+        state_1 = board.export()
+
+        board.gain_health()
+        self.assertEqual(board.health, 4)
+        state_2 = board.export()
+
+        self.assert_state(state_1, state_2)
+
+    def generate_locations(self, override_dict=None):
+        locations_dict = dict(((x, y), '%s%s' % (x, y))
+                              for x in range(5) for y in range(5))
+        if override_dict:
+            locations_dict.update(override_dict)
+        return locations_dict
+
+    def test_shift_locations_north(self):
+        board = GameBoard.new_game(self.make_deck())
+        board.board_locations = self.generate_locations()
+        board.shift_locations('NORTH')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (2, 0): '21', (2, 1): '23', (2, 3): '24', (2, 4): '20',
+        }))
+
+    def test_shift_locations_south(self):
+        board = GameBoard.new_game(self.make_deck())
+        board.board_locations = self.generate_locations()
+        board.shift_locations('SOUTH')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (2, 0): '24', (2, 1): '20', (2, 3): '21', (2, 4): '23',
+        }))
+
+    def test_shift_locations_east(self):
+        board = GameBoard.new_game(self.make_deck())
+        board.board_locations = self.generate_locations()
+        board.shift_locations('EAST')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (0, 2): '42', (1, 2): '02', (3, 2): '12', (4, 2): '32',
+        }))
+
+    def test_shift_locations_west(self):
+        board = GameBoard.new_game(self.make_deck())
+        board.board_locations = self.generate_locations()
+        board.shift_locations('WEST')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (0, 2): '12', (1, 2): '32', (3, 2): '42', (4, 2): '02',
+        }))
+
+    def test_rotate_locations_anticlockwise(self):
+        board = GameBoard.new_game(self.make_deck())
+        board.board_locations = self.generate_locations()
+        board.rotate_locations('ANTICLOCKWISE')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (1, 1): '21', (2, 1): '31', (3, 1): '32',
+            (1, 2): '11',               (3, 2): '33',
+            (1, 3): '12', (2, 3): '13', (3, 3): '23',
+        }))
+
+    def test_rotate_locations_anticlockwise_top(self):
+        board = GameBoard.new_game(self.make_deck(), initial_pos=(2, 0))
+        board.board_locations = self.generate_locations()
+        board.rotate_locations('ANTICLOCKWISE')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (1, 0): '30',               (3, 0): '31',
+            (1, 1): '10', (2, 1): '11', (3, 1): '21',
+        }))
+
+    def test_rotate_locations_anticlockwise_right(self):
+        board = GameBoard.new_game(self.make_deck(), initial_pos=(0, 2))
+        board.board_locations = self.generate_locations()
+        board.rotate_locations('ANTICLOCKWISE')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (0, 1): '11', (1, 1): '12',
+                          (1, 2): '13',
+            (0, 3): '01', (1, 3): '03',
+        }))
+
+    def test_rotate_locations_anticlockwise_corner(self):
+        board = GameBoard.new_game(self.make_deck(), initial_pos=(0, 4))
+        board.board_locations = self.generate_locations()
+        board.rotate_locations('ANTICLOCKWISE')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (0, 3): '13', (1, 3): '14',
+                          (1, 4): '03',
+        }))
+
+    def test_rotate_locations_clockwise(self):
+        board = GameBoard.new_game(self.make_deck())
+        board.board_locations = self.generate_locations()
+        board.rotate_locations('CLOCKWISE')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (1, 1): '12', (2, 1): '11', (3, 1): '21',
+            (1, 2): '13',               (3, 2): '31',
+            (1, 3): '23', (2, 3): '33', (3, 3): '32',
+        }))
+
+    def test_rotate_locations_clockwise_1_3(self):
+        board = GameBoard.new_game(self.make_deck(), initial_pos=(1, 3))
+        board.board_locations = self.generate_locations()
+        board.rotate_locations('CLOCKWISE')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (0, 2): '03', (1, 2): '02', (2, 2): '12',
+            (0, 3): '04',               (2, 3): '22',
+            (0, 4): '14', (1, 4): '24', (2, 4): '23',
+        }))
+
+    def test_allow_chess_move_knight(self):
+        board = GameBoard.new_game(self.make_deck())
+        board.allow_chess_move(MOVES.KNIGHT)
+        self.assertEqual(board.player.movement_mode, MOVES.KNIGHT)
+
+    def test_allow_chess_move_bishop(self):
+        board = GameBoard.new_game(self.make_deck())
+        board.allow_chess_move(MOVES.BISHOP)
+        self.assertEqual(board.player.movement_mode, MOVES.BISHOP)
+
+    def test_allow_chess_move_castle(self):
+        board = GameBoard.new_game(self.make_deck())
+        board.allow_chess_move(MOVES.CASTLE)
+        self.assertEqual(board.player.movement_mode, MOVES.CASTLE)
 
 
 class TestLocationCard(TestCase):
@@ -51,13 +331,29 @@ class TestLocationCard(TestCase):
         self.assertEqual(bits, set(BITS.values()))
 
     def test_new_location_no_actions(self):
-        location = LocationCard.new_location({'actions': []})
-        self.assertEqual(location.actions, [])
+        location = LocationCard.new_location(
+            {'card_name': 'card', 'actions': []}, None)
+        [action] = location.actions
+        self.assertEqual(type(action), actions.DoNothing)
+        self.assertEqual(action.required_bits, set())
+        self.assertEqual(location.replacement_time, None)
+
+    def test_new_location_replacement_params(self):
+        location = LocationCard.new_location(
+            {'card_name': 'card', 'actions': []},
+            {'chance': 1, 'min': 2, 'max': 2})
+        [action] = location.actions
+        self.assertEqual(type(action), actions.DoNothing)
+        self.assertEqual(action.required_bits, set())
+        self.assertEqual(location.replacement_time, 2)
 
     def test_new_location_one_action(self):
-        location = LocationCard.new_location({'actions': [
-            {'required_bits': [], 'action_class': 'DoNothing'},
-        ]})
+        location = LocationCard.new_location({
+            'card_name': 'card1',
+            'actions': [
+                {'required_bits': [], 'action_class': 'DoNothing'},
+            ]}, None)
         [action] = location.actions
         self.assertEqual(type(action), actions.DoNothing)
         self.assertEqual(action.required_bits, set())
+        self.assertEqual(location.replacement_time, None)