rotation action
[naja.git] / naja / tests / test_gameboard.py
index 6231ac7750f96941d1bd40529890465ceb740772..d843c7e9fc86e2cee5e913551c08946f3f9f8d31 100644 (file)
@@ -124,21 +124,66 @@ class TestGameBoard(TestCase):
             (0, 2): '12', (1, 2): '32', (3, 2): '42', (4, 2): '02',
         }))
 
-    def test_allow_chess_move_knight(self):
+    def test_rotate_locations_clockwise(self):
         board = GameBoard.new_game([{'actions': []}])
         board.board_locations = self.generate_locations()
+        board.rotate_locations('CLOCKWISE')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (1, 1): '21', (2, 1): '31', (3, 1): '32',
+            (1, 2): '11',               (3, 2): '33',
+            (1, 3): '12', (2, 3): '13', (3, 3): '23',
+        }))
+
+    def test_rotate_locations_clockwise_top(self):
+        board = GameBoard.new_game([{'actions': []}], initial_pos=(2, 0))
+        board.board_locations = self.generate_locations()
+        board.rotate_locations('CLOCKWISE')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (1, 0): '30',               (3, 0): '31',
+            (1, 1): '10', (2, 1): '11', (3, 1): '21',
+        }))
+
+    def test_rotate_locations_clockwise_right(self):
+        board = GameBoard.new_game([{'actions': []}], initial_pos=(0, 2))
+        board.board_locations = self.generate_locations()
+        board.rotate_locations('CLOCKWISE')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (0, 1): '11', (1, 1): '12',
+                          (1, 2): '13',
+            (0, 3): '01', (1, 3): '03',
+        }))
+
+    def test_rotate_locations_clockwise_corner(self):
+        board = GameBoard.new_game([{'actions': []}], initial_pos=(0, 4))
+        board.board_locations = self.generate_locations()
+        board.rotate_locations('CLOCKWISE')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (0, 3): '13', (1, 3): '14',
+                          (1, 4): '03',
+        }))
+
+    def test_rotate_locations_anticlockwise(self):
+        board = GameBoard.new_game([{'actions': []}])
+        board.board_locations = self.generate_locations()
+        board.rotate_locations('ANTICLOCKWISE')
+        self.assertEqual(board.board_locations, self.generate_locations({
+            (1, 1): '12', (2, 1): '11', (3, 1): '21',
+            (1, 2): '13',               (3, 2): '31',
+            (1, 3): '23', (2, 3): '33', (3, 3): '32',
+        }))
+
+    def test_allow_chess_move_knight(self):
+        board = GameBoard.new_game([{'actions': []}])
         board.allow_chess_move(MOVES.KNIGHT)
         self.assertEqual(board.player.movement_mode, MOVES.KNIGHT)
 
     def test_allow_chess_move_bishop(self):
         board = GameBoard.new_game([{'actions': []}])
-        board.board_locations = self.generate_locations()
         board.allow_chess_move(MOVES.BISHOP)
         self.assertEqual(board.player.movement_mode, MOVES.BISHOP)
 
     def test_allow_chess_move_castle(self):
         board = GameBoard.new_game([{'actions': []}])
-        board.board_locations = self.generate_locations()
         board.allow_chess_move(MOVES.CASTLE)
         self.assertEqual(board.player.movement_mode, MOVES.CASTLE)