All puzzles to have cards without default actions.
[naja.git] / naja / tests / test_player.py
index 07583b3bf11a312bdefed1c267f623b069b42c18..b1457c8876d3ad28c85fe118b861e01840f2a9aa 100644 (file)
@@ -2,6 +2,7 @@ from unittest import TestCase
 
 from naja.constants import BITS, MOVES
 from naja.player import PlayerBits, Player
+from naja.gameboard import GameBoard
 
 
 class TestPlayerBits(TestCase):
@@ -103,8 +104,22 @@ class TestPlayerBits(TestCase):
 
 
 class TestPlayer(TestCase):
+
+    def setUp(self):
+        self.board = GameBoard.new_game({'cards': [
+            {'card_name': 'card1', 'actions': [
+                {
+                    'action_class': 'LoseHealthOrMSB',
+                    'required_bits': [],
+                }, {
+                    'action_class': 'GainHealth',
+                    'required_bits': [BITS.RED],
+                },
+            ]}
+        ]})
+
     def test_new_player(self):
-        player = Player(0x0f, (0, 1))
+        player = Player(0x0f, (0, 1), self.board)
         self.assertEqual(player.bits.bits, 0x0f)
         self.assertEqual(player.position, (0, 1))
 
@@ -135,32 +150,32 @@ class TestPlayer(TestCase):
         })
 
     def test_legal_moves_all_available(self):
-        player = Player(0x0f, (2, 2))
+        player = Player(0x0f, (2, 2), gameboard=self.board)
         self.assertEqual(
             player.legal_moves(), [(2, 2), (2, 1), (2, 3), (3, 2), (1, 2)])
 
     def test_legal_moves_some_unavailable(self):
-        player = Player(0x0f, (0, 2))
+        player = Player(0x0f, (0, 2), gameboard=self.board)
         player.bits.clear_bit(BITS.NORTH)
         self.assertEqual(player.legal_moves(), [(0, 2), (0, 3), (1, 2)])
 
     def test_legal_moves_castle(self):
-        player = Player(0x0f, (1, 3), MOVES.CASTLE)
+        player = Player(0x0f, (1, 3), MOVES.CASTLE, gameboard=self.board)
         self.assertEqual(player.legal_moves(), [
             (0, 3), (1, 0), (1, 1), (1, 2), (1, 3), (1, 4), (2, 3), (3, 3),
             (4, 3)])
 
     def test_legal_moves_bishop(self):
-        player = Player(0x0f, (1, 3), MOVES.BISHOP)
+        player = Player(0x0f, (1, 3), MOVES.BISHOP, gameboard=self.board)
         self.assertEqual(player.legal_moves(), [
             (0, 2), (0, 4), (1, 3), (2, 2), (2, 4), (3, 1), (4, 0)])
 
     def test_legal_moves_knight(self):
-        player = Player(0x0f, (1, 3), MOVES.KNIGHT)
+        player = Player(0x0f, (1, 3), MOVES.KNIGHT, gameboard=self.board)
         self.assertEqual(player.legal_moves(), [
             (0, 1), (1, 3), (2, 1), (3, 2), (3, 4)])
 
     def test_set_position(self):
-        player = Player(0x0f, (3, 3), MOVES.BISHOP)
+        player = Player(0x0f, (3, 3), MOVES.BISHOP, gameboard=self.board)
         player.set_position((4, 4))
         self.assertEqual(player.movement_mode, MOVES.ADJACENT)