Add some useful forcing options
[naja.git] / naja / widgets / board.py
index 222da6cea9c1122270a45f1be823baa165e4e949..b2a93fa8e0baa6a5fffa5cc3ba9b1b62e9ccac7e 100644 (file)
@@ -5,6 +5,7 @@ import pygame.locals as pgl
 
 from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, ACT
 from naja.events import finish_event
+from naja.sound import sound
 
 from naja.widgets.base import Widget
 from naja.widgets.tile import TileWidget
@@ -18,7 +19,7 @@ class BoardWidget(Widget):
         super(BoardWidget, self).__init__(pos, BOARD_SIZE)
         self.info = info
         self.state = state
-        self.card_pos = (2, 2)
+        self.card_pos = state.player.position
         self._tiles = []
         self.legal = False
         for y in range(0, 5):
@@ -39,15 +40,32 @@ class BoardWidget(Widget):
         for tile in self._tiles:
             tile.draw(surface)
 
+    def update_card_pos(self, card_pos):
+        self.card_pos = card_pos
+        self.info.set_position(self.card_pos)
+        self.legal = self.card_pos in self.state.player.legal_moves()
+        sound.play_sound('zoop.ogg', volume=0.05)
+
     def change_pos(self, offset):
         tpos = (offset[0] + self.card_pos[0], offset[1] + self.card_pos[1])
         if tpos[0] < 0 or tpos[1] < 0 or tpos[0] > 4 or tpos[1] > 4:
             return False
-        self.card_pos = tpos
-        self.info.set_position(self.card_pos)
-        self.legal = self.card_pos in self.state.player.legal_moves()
+        self.update_card_pos(tpos)
         return True
 
+    def next_viable_pos(self):
+        moves = self.state.player.legal_moves()
+        try:
+            idx = moves.index(self.card_pos)
+            idx = (idx + 1) % len(moves)
+        except ValueError:
+            idx = 0
+        self.update_card_pos(moves[idx])
+
+    def force_skip_animation(self):
+        for tile in self._tiles:
+            tile.animation = 0
+
     def handle_event(self, ev):
         if self.state.gameboard.player_mode == ACT:
             return super(BoardWidget, self).handle_event(ev)
@@ -64,9 +82,13 @@ class BoardWidget(Widget):
             elif ev.key in KEYS.RIGHT:
                 if self.change_pos((+1, 0)):
                     return finish_event()
+            elif ev.key in KEYS.SWITCH:
+                self.next_viable_pos()
+                return finish_event()
             elif ev.key in KEYS.SELECT:
                 if self.state.player.set_position(self.card_pos):
                     self.state.gameboard.change_mode(ACT)
                     self.info.set_position(self.card_pos)
+                    sound.play_sound('chirp.ogg', volume=0.5)
                     return finish_event()
         return super(BoardWidget, self).handle_event(ev)