Add some useful forcing options
[naja.git] / naja / widgets / board.py
index aa608cef8673c8a4df1b19739b471bbf064c4d25..b2a93fa8e0baa6a5fffa5cc3ba9b1b62e9ccac7e 100644 (file)
@@ -3,8 +3,9 @@ Widget that holds the game tiles.
 """
 import pygame.locals as pgl
 
-from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, MOVE, ACT
+from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, ACT
 from naja.events import finish_event
+from naja.sound import sound
 
 from naja.widgets.base import Widget
 from naja.widgets.tile import TileWidget
@@ -18,8 +19,9 @@ class BoardWidget(Widget):
         super(BoardWidget, self).__init__(pos, BOARD_SIZE)
         self.info = info
         self.state = state
-        self.pos = (2, 2)
+        self.card_pos = state.player.position
         self._tiles = []
+        self.legal = False
         for y in range(0, 5):
             for x in range(0, 5):
                 tile_pos = (pos[0] + x * TILE_SIZE[0],
@@ -28,42 +30,65 @@ class BoardWidget(Widget):
 
     def prepare(self):
         for tile in self._tiles:
-            tile.set_highlight(self.pos)
+            tile.set_highlight(self.card_pos)
             tile.prepare()
         self.size = BOARD_SIZE
-        if self.state.gameboard.player_mode in (ACT, MOVE):
-            self.pos = self.state.player.position
+        if self.state.gameboard.player_mode == ACT:
+            self.card_pos = self.state.player.position
 
     def draw(self, surface):
         for tile in self._tiles:
             tile.draw(surface)
 
+    def update_card_pos(self, card_pos):
+        self.card_pos = card_pos
+        self.info.set_position(self.card_pos)
+        self.legal = self.card_pos in self.state.player.legal_moves()
+        sound.play_sound('zoop.ogg', volume=0.05)
+
     def change_pos(self, offset):
-        tpos = (offset[0] + self.pos[0], offset[1] + self.pos[1])
+        tpos = (offset[0] + self.card_pos[0], offset[1] + self.card_pos[1])
         if tpos[0] < 0 or tpos[1] < 0 or tpos[0] > 4 or tpos[1] > 4:
             return False
-        self.pos = tpos
-        self.info.set_position(self.pos)
+        self.update_card_pos(tpos)
         return True
 
+    def next_viable_pos(self):
+        moves = self.state.player.legal_moves()
+        try:
+            idx = moves.index(self.card_pos)
+            idx = (idx + 1) % len(moves)
+        except ValueError:
+            idx = 0
+        self.update_card_pos(moves[idx])
+
+    def force_skip_animation(self):
+        for tile in self._tiles:
+            tile.animation = 0
+
     def handle_event(self, ev):
-        if self.state.gameboard.player_mode in (ACT, MOVE):
+        if self.state.gameboard.player_mode == ACT:
             return super(BoardWidget, self).handle_event(ev)
         if ev.type == pgl.KEYDOWN:
             if ev.key in KEYS.UP:
                 if self.change_pos((0, -1)):
                     return finish_event()
-            if ev.key in KEYS.DOWN:
+            elif ev.key in KEYS.DOWN:
                 if self.change_pos((0, +1)):
                     return finish_event()
-            if ev.key in KEYS.LEFT:
+            elif ev.key in KEYS.LEFT:
                 if self.change_pos((-1, 0)):
                     return finish_event()
-            if ev.key in KEYS.RIGHT:
+            elif ev.key in KEYS.RIGHT:
                 if self.change_pos((+1, 0)):
                     return finish_event()
-            if ev.key in KEYS.SWITCH:
-                self.state.gameboard.change_mode(MOVE)
-                self.info.set_position(self.state.player.position)
+            elif ev.key in KEYS.SWITCH:
+                self.next_viable_pos()
                 return finish_event()
+            elif ev.key in KEYS.SELECT:
+                if self.state.player.set_position(self.card_pos):
+                    self.state.gameboard.change_mode(ACT)
+                    self.info.set_position(self.card_pos)
+                    sound.play_sound('chirp.ogg', volume=0.5)
+                    return finish_event()
         return super(BoardWidget, self).handle_event(ev)