Add some useful forcing options
[naja.git] / naja / widgets / board.py
index f9bb80c189cb32baa1bf4f8296707db38c871909..b2a93fa8e0baa6a5fffa5cc3ba9b1b62e9ccac7e 100644 (file)
@@ -5,6 +5,7 @@ import pygame.locals as pgl
 
 from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, ACT
 from naja.events import finish_event
+from naja.sound import sound
 
 from naja.widgets.base import Widget
 from naja.widgets.tile import TileWidget
@@ -18,7 +19,7 @@ class BoardWidget(Widget):
         super(BoardWidget, self).__init__(pos, BOARD_SIZE)
         self.info = info
         self.state = state
-        self.card_pos = (2, 2)
+        self.card_pos = state.player.position
         self._tiles = []
         self.legal = False
         for y in range(0, 5):
@@ -43,6 +44,7 @@ class BoardWidget(Widget):
         self.card_pos = card_pos
         self.info.set_position(self.card_pos)
         self.legal = self.card_pos in self.state.player.legal_moves()
+        sound.play_sound('zoop.ogg', volume=0.05)
 
     def change_pos(self, offset):
         tpos = (offset[0] + self.card_pos[0], offset[1] + self.card_pos[1])
@@ -60,6 +62,10 @@ class BoardWidget(Widget):
             idx = 0
         self.update_card_pos(moves[idx])
 
+    def force_skip_animation(self):
+        for tile in self._tiles:
+            tile.animation = 0
+
     def handle_event(self, ev):
         if self.state.gameboard.player_mode == ACT:
             return super(BoardWidget, self).handle_event(ev)
@@ -83,5 +89,6 @@ class BoardWidget(Widget):
                 if self.state.player.set_position(self.card_pos):
                     self.state.gameboard.change_mode(ACT)
                     self.info.set_position(self.card_pos)
+                    sound.play_sound('chirp.ogg', volume=0.5)
                     return finish_event()
         return super(BoardWidget, self).handle_event(ev)