"""
import pygame.locals as pgl
-from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, MOVE, ACT
+from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, EXAMINE, ACT
from naja.events import finish_event
from naja.widgets.base import Widget
super(BoardWidget, self).__init__(pos, BOARD_SIZE)
self.info = info
self.state = state
- self.pos = (2, 2)
+ self.card_pos = (2, 2)
self._tiles = []
+ self.legal = False
for y in range(0, 5):
for x in range(0, 5):
tile_pos = (pos[0] + x * TILE_SIZE[0],
def prepare(self):
for tile in self._tiles:
- tile.set_highlight(self.pos)
+ tile.set_highlight(self.card_pos)
tile.prepare()
self.size = BOARD_SIZE
- if self.state.gameboard.player_mode in (ACT, MOVE):
- self.pos = self.state.player.position
+ if self.state.gameboard.player_mode == ACT:
+ self.card_pos = self.state.player.position
def draw(self, surface):
for tile in self._tiles:
tile.draw(surface)
def change_pos(self, offset):
- tpos = (offset[0] + self.pos[0], offset[1] + self.pos[1])
+ tpos = (offset[0] + self.card_pos[0], offset[1] + self.card_pos[1])
if tpos[0] < 0 or tpos[1] < 0 or tpos[0] > 4 or tpos[1] > 4:
return False
- self.pos = tpos
- self.info.set_position(self.pos)
+ self.card_pos = tpos
+ self.info.set_position(self.card_pos)
+ self.legal = self.card_pos in self.state.player.legal_moves()
return True
def handle_event(self, ev):
- if self.state.gameboard.player_mode in (ACT, MOVE):
+ if self.state.gameboard.player_mode == ACT:
return super(BoardWidget, self).handle_event(ev)
if ev.type == pgl.KEYDOWN:
if ev.key in KEYS.UP:
if ev.key in KEYS.RIGHT:
if self.change_pos((+1, 0)):
return finish_event()
- if ev.key in KEYS.SWITCH:
- self.state.gameboard.change_mode(MOVE)
- self.info.set_position(self.state.player.position)
+ if (ev.key in KEYS.SELECT and
+ self.state.player.set_position(self.card_pos)):
+ self.state.gameboard.change_mode(ACT)
+ self.info.set_position(self.card_pos)
return finish_event()
return super(BoardWidget, self).handle_event(ev)