I only want to hear vun select.
[naja.git] / naja / widgets / info_area.py
index 4a545c04de7067adef6bafffb64e6f7b9268db95..915c6da7fd40c16dd4f33bac3642ec7654cae640 100644 (file)
@@ -5,7 +5,7 @@ import pygame
 import pygame.locals as pgl
 
 from naja.constants import (
-    INFO_SIZE, ACT, KEYS, EXAMINE, PALETTE,
+    INFO_SIZE, KEYS, PALETTE,
     ACTION_TEXT_OFFSET, INFO_LEFT_PADDING,
     INFO_RIGHT_PADDING, BIT_SIZE, BITS)
 from naja.events import InvalidateTheWorld, finish_event
@@ -20,18 +20,12 @@ from naja.widgets.text import TextBoxWidget
 from naja import constants
 
 
-HINTS = {
-    ACT: "Choose an action using {NORTH,SOUTH}."
-         " Press {RETURN} to execute it.",
-    EXAMINE: "Browse the tiles with {NORTH,SOUTH,EAST,WEST} keys.",
-}
+HINTS = [
+    "Browse the tiles with {NORTH,SOUTH,EAST,WEST} keys.",
+    "Switch actions using TAB.",
+]
 
-HINT_LEGAL_MOVE = "\nPress {RETURN} to move."
-
-TITLES = {
-    ACT: "Choose an Action",
-    EXAMINE: "Select a Tile",
-}
+HINT_LEGAL_MOVE = "\nPress {RETURN} to move and execute the action."
 
 
 class InfoAreaWidget(Widget):
@@ -41,14 +35,10 @@ class InfoAreaWidget(Widget):
     def __init__(self, pos, state):
         super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
         self.state = state
-        self.chosen = None
-        self.card_position = state.player.position
-        self.set_position(state.player.position)
+        self.set_position(state.player.position, legal=True)
         self.flash_light = Flashlight(constants.FPS // 2)
 
     def prepare(self):
-        if self.state.gameboard.player_mode == ACT:
-            self.set_position(self.state.player.position)
         self.surface = pygame.surface.Surface(INFO_SIZE)
         self.surface.fill((0, 0, 0))
 
@@ -77,10 +67,9 @@ class InfoAreaWidget(Widget):
             y_offset = self.prepare_action(choice, action, y_offset, box_width)
 
         # Hint text
-        hint_text = HINTS[self.state.gameboard.player_mode]
-        if self.state.gameboard.player_mode == EXAMINE:
-            if self.card_position in self.state.player.legal_moves():
-                hint_text += HINT_LEGAL_MOVE
+        hint_text = " ".join(HINTS)
+        if self.card_position in self.state.player.legal_moves():
+            hint_text += HINT_LEGAL_MOVE
 
         hint = TextBoxWidget(
             (0, 0), hint_text, padding=4,
@@ -118,7 +107,8 @@ class InfoAreaWidget(Widget):
         glyphs_x_offset = 2
         glyphs_y_offset = y_offset
         y_offset += ACTION_TEXT_OFFSET
-        action_viable = action.check_available(self.state.player)
+        action_viable = (
+            action.check_available(self.state.player) and self.legal)
         text_colour = PALETTE.BLACK if action_viable else PALETTE.GREY
 
         text = TextBoxWidget(
@@ -177,14 +167,12 @@ class InfoAreaWidget(Widget):
 
         return y_offset + text.surface.get_rect().height + 16
 
-    def set_position(self, position):
+    def set_position(self, position, legal):
+        self.legal = legal
         self.card_position = position
         self.card = self.state.board_locations[self.card_position]
-        if self.state.gameboard.player_mode == ACT:
-            if self.chosen is None:
-                self.chosen = 0
-        else:
-            self.chosen = None
+        self.chosen = None
+        self.next_action(viable_only=True)
 
     def draw(self, surface):
         if self.flash_light.tick():
@@ -196,46 +184,44 @@ class InfoAreaWidget(Widget):
         if num_actions == 0:
             return
         player = self.state.player
-        chosen = self.chosen
-        for i in range(num_actions - 1):
+        chosen = self.chosen if self.chosen is not None else -step
+        for i in range(num_actions):
             # loop through each action at most once.
             chosen = (chosen + step) % num_actions
             action = self.card.actions[chosen]
             if not viable_only or action.check_available(player):
                 sound.play_sound('zoop.ogg', volume=0.05)
                 self.chosen = chosen
+                break
 
     def prev_action(self, viable_only=False):
         return self.next_action(viable_only=viable_only, step=-1)
 
     def try_perform_action(self):
         player = self.state.player
-        action = self.card.actions[self.chosen]
-        if not action.check_available(player):
+        if self.chosen is None or not self.legal:
+            action = None
+        else:
+            action = self.card.actions[self.chosen]
+        if action is None or not action.check_available(player):
             sound.play_sound('error.ogg')
+            return False
         else:
             sound.play_sound('chirp.ogg', volume=0.5)
+            player.set_position(self.card_position)
             action.perform_action(self.state.gameboard, self.card)
-            self.state.gameboard.card_used(player.position)
-            self.state.gameboard.change_mode(EXAMINE)
-            self.set_position(player.position)
+            self.state.gameboard.card_used(self.card_position)
+            self.set_position(self.card_position, legal=True)
+            return True
 
     def handle_event(self, ev):
         if InvalidateTheWorld.matches(ev):
             self.flash_light.reset()
-        if self.state.gameboard.player_mode == EXAMINE:
-            return super(InfoAreaWidget, self).handle_event(ev)
         if ev.type == pgl.KEYDOWN:
-            if ev.key in KEYS.SELECT:
-                self.try_perform_action()
-                return finish_event()
-            if ev.key in KEYS.UP:
-                self.next_action()
-                return finish_event()
-            if ev.key in KEYS.DOWN:
-                self.prev_action()
-                return finish_event()
             if ev.key in KEYS.SWITCH:
                 self.next_action(viable_only=True)
                 return finish_event()
+            elif ev.key in KEYS.SELECT:
+                self.try_perform_action()
+                return finish_event()
         return super(InfoAreaWidget, self).handle_event(ev)