Better card action handling.
[naja.git] / naja / widgets / info_area.py
index e0923309fcafa35f8de7524ca38c66dffde2e7c4..1ba34d0b27ed235748b0426359faf50d4a2bc217 100644 (file)
@@ -5,7 +5,7 @@ import pygame
 import pygame.locals as pgl
 
 from naja.constants import INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT, KEYS
-from naja.events import PlayerMoved, finish_event
+from naja.events import finish_event
 from naja.resources import resources
 from naja.resources.mutators import EIGHT_BIT
 
@@ -36,6 +36,7 @@ class InfoAreaWidget(Widget):
         self.set_position(state.player.position)
 
     def prepare(self):
+        self.set_position(self.state.player.position)
         self.surface = pygame.surface.Surface(INFO_SIZE)
         self.surface.fill((0, 0, 0))
         # Extract actions and such from the card
@@ -56,6 +57,7 @@ class InfoAreaWidget(Widget):
                 box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE,
                 fontsize=28)
             text.render(self.surface)
+            # self.chosen may be None, in which case we don't draw the border.
             if choice == self.chosen:
                 colour = (255, 255, 0, 128)
                 bottom = y_offset + text.surface.get_rect().height
@@ -73,21 +75,21 @@ class InfoAreaWidget(Widget):
 
     def set_position(self, position):
         self.card = self.state.board_locations[position]
-        self.chosen = 0
+        if self.state.gameboard.player_mode == ACT:
+            if self.chosen is None:
+                self.chosen = 0
+        else:
+            self.chosen = None
 
     def draw(self, surface):
         surface.blit(self.surface, self.pos)
 
     def handle_event(self, ev):
-        if PlayerMoved.matches(ev):
-            self.set_position(self.state.player.position)
-            return False
-
         if self.state.gameboard.player_mode == MOVE:
             return super(InfoAreaWidget, self).handle_event(ev)
         if ev.type == pgl.KEYDOWN:
             if ev.key in KEYS.SELECT:
-                player = self.state.gameboard.player
+                player = self.state.player
                 action = self.card.actions[self.chosen]
                 if not action.check_available(player):
                     print "BEEP!"
@@ -95,8 +97,7 @@ class InfoAreaWidget(Widget):
                     action.perform_action(self.state.gameboard, self.card)
                     self.state.gameboard.replace_card(player.position)
                     self.state.gameboard.change_mode()
-                # We haven't moved, but the card may have changed under us.
-                return finish_event(events=[PlayerMoved])
+                return finish_event()
             if ev.key in KEYS.UP:
                 if self.chosen > 0:
                     self.chosen -= 1