Merge branch 'master' of git://ctpug.org.za/naja
[naja.git] / naja / widgets / info_area.py
index 40dcdc031d68267388f52b32644107a0811495ba..1ff6bbbd92168e52ec12c4a489cf6f54638f95a7 100644 (file)
@@ -7,7 +7,7 @@ import pygame.locals as pgl
 from naja.constants import (
     INFO_SIZE, ACT, KEYS, EXAMINE, PALETTE,
     ACTION_TEXT_OFFSET, INFO_LEFT_PADDING,
-    INFO_RIGHT_PADDING, BIT_SIZE)
+    INFO_RIGHT_PADDING, BIT_SIZE, BITS)
 from naja.events import finish_event
 from naja.resources import resources
 from naja.resources.mutators import EIGHT_BIT, blender
@@ -17,15 +17,16 @@ from naja.utils import bit_glyphs
 from naja.widgets.base import Widget
 from naja.widgets.tile import BIT_MAP
 from naja.widgets.text import TextBoxWidget, TextWidget
+from naja import constants
 
 
 HINTS = {
-    ACT: ("Choose an action using the Up/Down keys.\n"
-          "Press Return to execute the action."),
-    EXAMINE: "Select a tile to examine using the arrow keys.",
+    ACT: "Choose an action using {NORTH,SOUTH} keys.\n"
+         "Press {RETURN} to execute it.",
+    EXAMINE: "Browse the tiles with {NORTH,SOUTH,EAST,WEST} keys.",
 }
 
-HINT_LEGAL_MOVE = "\nPress Return to move to this tile."
+HINT_LEGAL_MOVE = "\nPress {RETURN} to move to this tile."
 
 TITLES = {
     ACT: "Choose an Action",
@@ -43,6 +44,8 @@ class InfoAreaWidget(Widget):
         self.chosen = None
         self.card_position = state.player.position
         self.set_position(state.player.position)
+        self.flash_count = 0
+        self.flash_light = True
 
     def prepare(self):
         if self.state.gameboard.player_mode == ACT:
@@ -54,24 +57,21 @@ class InfoAreaWidget(Widget):
         y_offset = 0
         pos = lambda: (INFO_LEFT_PADDING, y_offset)
 
-        # Top title
-        title = TextWidget(
-            pos(), TITLES[self.state.gameboard.player_mode],
-            colour=PALETTE.WHITE)
-        title.render(self.surface)
-        y_offset += title.surface.get_rect().height - 4
-
         # Bits
+        y_offset += 12
         bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
                             for bit in reversed(range(8)))
         if self.card.bitwise_operand:
             bits_text = '%s %s' % (
                 bits_text, bit_glyphs(self.card.bitwise_operand))
         card_bits = TextBoxWidget(
-            pos(), bits_text, box_width=box_width,
-            colour=PALETTE.LIGHT_TURQUOISE, bg_colour=PALETTE.BLACK)
-        card_bits.render(self.surface)
-        y_offset += card_bits.surface.get_rect().height + 4
+            (0, 0), bits_text, padding=4, centre=True,
+            colour=PALETTE.WHITE, border=2,
+            bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE,
+            box_width=box_width)
+        card_bits.prepare()
+        self.surface.blit(card_bits.surface, pos())
+        y_offset += card_bits.surface.get_rect().height + 12
 
         # Actions
         for choice, action in enumerate(self.card.actions):
@@ -85,8 +85,9 @@ class InfoAreaWidget(Widget):
 
         hint = TextBoxWidget(
             (0, 0), hint_text, padding=4,
-            box_width=box_width,
-            border=2, border_colour=PALETTE.GREY)
+            colour=PALETTE.WHITE, border=2,
+            bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE,
+            box_width=box_width)
         hint.prepare()
         y_offset = (INFO_SIZE[1] - hint.surface.get_rect().height
                     - BIT_SIZE[1] - 2)
@@ -115,7 +116,7 @@ class InfoAreaWidget(Widget):
 
     def prepare_action(self, choice, action, y_offset, box_width):
         x_offset = INFO_LEFT_PADDING
-        glyphs_x_offset = 0
+        glyphs_x_offset = 2
         glyphs_y_offset = y_offset
         y_offset += ACTION_TEXT_OFFSET
         action_viable = action.check_available(self.state.player)
@@ -130,7 +131,13 @@ class InfoAreaWidget(Widget):
 
         border_colour = None
         if choice == self.chosen:
-            border_colour = PALETTE.GREEN if action_viable else PALETTE.ORANGE
+            if self.flash_light:
+                border_colour = (PALETTE.GREEN if action_viable else
+                                 PALETTE.ORANGE)
+            else:
+                border_colour = (PALETTE.DARK_GREEN if action_viable else
+                                 PALETTE.DARK_RED)
+
         if border_colour:
             bottom = y_offset + text.surface.get_rect().height
             right = text.surface.get_rect().width + x_offset
@@ -138,8 +145,10 @@ class InfoAreaWidget(Widget):
                               [(x_offset, y_offset), (right, y_offset),
                                (right, bottom), (x_offset, bottom)], 4)
 
-        if action.required_bits in BIT_MAP:
-            img_name = BIT_MAP[action.required_bits].replace(
+        required_keys = action.required_bits & frozenset([
+            BITS.RED, BITS.GREEN, BITS.BLUE])
+        if required_keys in BIT_MAP:
+            img_name = BIT_MAP[required_keys].replace(
                 '.png', '_small.png')
             img = resources.get_image(img_name,
                                       transforms=(EIGHT_BIT,))
@@ -148,14 +157,22 @@ class InfoAreaWidget(Widget):
         else:
             glyphs_x_offset = INFO_LEFT_PADDING
 
+        if BITS.MSB in action.required_bits:
+            msb = resources.get_image('board/msb_lock_decoration.png',
+                                      transforms=(EIGHT_BIT,))
+            msb_rect = msb.get_rect()
+            self.surface.blit(
+                msb, (glyphs_x_offset - msb_rect.width - 4, glyphs_y_offset)
+            )
+
         for glyph in action.get_glyphs():
             img = resources.get_image(
                 glyph, transforms=(EIGHT_BIT, blender(PALETTE.GREY)))
             self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
             glyphs_x_offset += img.get_width()
-        if action.MSB_GLYPH is not None:
+        if action.get_msb_glyph() is not None:
             img = resources.get_image(
-                action.MSB_GLYPH,
+                action.get_msb_glyph(),
                 transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET)))
             self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
 
@@ -171,6 +188,11 @@ class InfoAreaWidget(Widget):
             self.chosen = None
 
     def draw(self, surface):
+        self.flash_count += 1
+        if self.flash_count >= (constants.FPS // 2):
+            self.flash_light = not self.flash_light
+            self.flash_count = 0
+            self.prepare()
         surface.blit(self.surface, self.pos)
 
     def next_action(self, viable_only=False, step=1):