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More hardness descriptions.
[naja.git]
/
naja
/
widgets
/
info_area.py
diff --git
a/naja/widgets/info_area.py
b/naja/widgets/info_area.py
index 21122cae31797262fbf83eeb5a9add317d09209c..b4c6e2b2a66208b522d638928eddc300f9118399 100644
(file)
--- a/
naja/widgets/info_area.py
+++ b/
naja/widgets/info_area.py
@@
-108,8
+108,8
@@
class InfoAreaWidget(Widget):
if gameboard.puzzle:
return "PUZZLE"
return {
- 0: "DEATH", 1: "
LUDICROUS
",
- 2: "
RAMBO
", 3: "HARD",
+ 0: "DEATH", 1: "
NINTENDO HARD
",
+ 2: "
VERY HARD
", 3: "HARD",
4: "STANDARD", 5: "EASY",
}.get(gameboard.max_health, "UNKNOWN")