More hardness descriptions.
[naja.git] / naja / widgets / info_area.py
index fd470387e6b994a2d15eace94df7df8c22892274..b4c6e2b2a66208b522d638928eddc300f9118399 100644 (file)
@@ -21,12 +21,12 @@ from naja import constants
 
 
 HINTS = {
-    ACT: "Choose an action using {NORTH,SOUTH} keys.\n"
-         "Press {RETURN} to execute it.",
+    ACT: "Choose an action using {NORTH,SOUTH}."
+         " Press {RETURN} to execute it.",
     EXAMINE: "Browse the tiles with {NORTH,SOUTH,EAST,WEST} keys.",
 }
 
-HINT_LEGAL_MOVE = "\nPress {RETURN} to move to this tile."
+HINT_LEGAL_MOVE = "\nPress {RETURN} to move."
 
 TITLES = {
     ACT: "Choose an Action",
@@ -108,8 +108,8 @@ class InfoAreaWidget(Widget):
         if gameboard.puzzle:
             return "PUZZLE"
         return {
-            0: "DEATH", 1: "LUDICROUS",
-            2: "RAMBO", 3: "HARD",
+            0: "DEATH", 1: "NINTENDO HARD",
+            2: "VERY HARD", 3: "HARD",
             4: "STANDARD", 5: "EASY",
         }.get(gameboard.max_health, "UNKNOWN")