import pygame
import pygame.locals as pgl
-from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT, KEYS,
+from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS,
EXAMINE)
from naja.events import finish_event
from naja.resources import resources
HINTS = {
- MOVE: "Move using the arrow keys.\nPress SPACE to stay in place\n"
- "Press TAB to change to Examine mode",
ACT: "Choose an action using the Up/Down keys.\n"
"Press Return to execute the action.",
- EXAMINE: "Select a card to examine using the arrow keys.\n"
- "Press TAB to change to Move mode",
+ EXAMINE: "Select a card to examine using the arrow keys."
}
+HINT_LEGAL_MOVE = "\nPress Return to move to this card."
+
TITLES = {
- MOVE: "Move the Robot",
ACT: "Choose an Action",
EXAMINE: "Select a Card",
}
super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
self.state = state
self.chosen = None
+ self.card_position = state.player.position
self.set_position(state.player.position)
def prepare(self):
- if self.state.gameboard.player_mode in (ACT, MOVE):
+ if self.state.gameboard.player_mode == ACT:
self.set_position(self.state.player.position)
self.surface = pygame.surface.Surface(INFO_SIZE)
self.surface.fill((0, 0, 0))
for choice, action in enumerate(self.card.actions):
y_offset = self.prepare_action(choice, action, y_offset)
# We cheat horribly for layout reasons
- hint = TextBoxWidget((4, 0), HINTS[self.state.gameboard.player_mode],
- padding=2,
+ hint_text = HINTS[self.state.gameboard.player_mode]
+ if self.state.gameboard.player_mode == EXAMINE:
+ if self.card_position in self.state.player.legal_moves():
+ hint_text += HINT_LEGAL_MOVE
+
+ hint = TextBoxWidget((4, 0), hint_text, padding=2,
box_width=(INFO_SIZE[0] - 4) // EIGHT_BIT_SCALE)
hint.prepare()
y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
return y_offset + text.surface.get_rect().height + 16
def set_position(self, position):
- self.card = self.state.board_locations[position]
+ self.card_position = position
+ self.card = self.state.board_locations[self.card_position]
if self.state.gameboard.player_mode == ACT:
if self.chosen is None:
self.chosen = 0
surface.blit(self.surface, self.pos)
def handle_event(self, ev):
- if self.state.gameboard.player_mode in (MOVE, EXAMINE):
+ if self.state.gameboard.player_mode == EXAMINE:
return super(InfoAreaWidget, self).handle_event(ev)
if ev.type == pgl.KEYDOWN:
if ev.key in KEYS.SELECT:
else:
action.perform_action(self.state.gameboard, self.card)
self.state.gameboard.replace_card(player.position)
- self.state.gameboard.change_mode(MOVE)
+ self.state.gameboard.change_mode(EXAMINE)
+ self.set_position(player.position)
return finish_event()
if ev.key in KEYS.UP:
if self.chosen > 0: