Add exmine mode
[naja.git] / naja / widgets / robot.py
index ddad5808547469f023348bd38dcdd8b0050d5d37..292c6bb74e55f7de3990894c62ff106fc5f8ce9e 100644 (file)
@@ -2,7 +2,8 @@
 
 import pygame.locals as pgl
 
-from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS, ACT, KEYS
+from naja.constants import (PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS, ACT, KEYS,
+                            EXAMINE, MOVE)
 from naja.events import finish_event
 from naja.resources import resources
 from naja.resources.mutators import EIGHT_BIT
@@ -39,26 +40,29 @@ class RobotWidget(Widget):
         surface.blit(self.surface, self.rect)
 
     def handle_event(self, ev):
-        if self.state.gameboard.player_mode == ACT:
+        if self.state.gameboard.player_mode in (ACT, EXAMINE):
             return super(RobotWidget, self).handle_event(ev)
         if ev.type == pgl.KEYDOWN:
             if ev.key in KEYS.UP:
                 if self.state.player.move(BITS.NORTH):
-                    self.state.gameboard.change_mode()
+                    self.state.gameboard.change_mode(ACT)
                     return finish_event()
             if ev.key in KEYS.DOWN:
                 if self.state.player.move(BITS.SOUTH):
-                    self.state.gameboard.change_mode()
+                    self.state.gameboard.change_mode(ACT)
                     return finish_event()
             if ev.key in KEYS.LEFT:
                 if self.state.player.move(BITS.WEST):
-                    self.state.gameboard.change_mode()
+                    self.state.gameboard.change_mode(ACT)
                     return finish_event()
             if ev.key in KEYS.RIGHT:
                 if self.state.player.move(BITS.EAST):
-                    self.state.gameboard.change_mode()
+                    self.state.gameboard.change_mode(ACT)
                     return finish_event()
-            if ev.key in (pgl.K_SPACE,):
-                self.state.gameboard.change_mode()
+            if ev.key in KEYS.NOMOVE:
+                self.state.gameboard.change_mode(ACT)
+                return finish_event()
+            if ev.key in KEYS.SWITCH:
+                self.state.gameboard.change_mode(EXAMINE)
                 return finish_event()
         return super(RobotWidget, self).handle_event(ev)