Hack in multi-modal behaviour
[naja.git] / naja / widgets / robot.py
index b6e219bd0305a68a090f149b5b6301178aa95da5..3518cb0bb8b41253ad89901221ed55cd386602c8 100644 (file)
@@ -2,7 +2,7 @@
 
 import pygame.locals as pgl
 
-from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS
+from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS, ACT
 from naja.events import InvalidateTheWorld
 from naja.resources import resources
 from naja.resources.mutators import EIGHT_BIT
@@ -39,21 +39,31 @@ class RobotWidget(Widget):
         surface.blit(self.surface, self.rect)
 
     def handle_event(self, ev):
+        if self.state.gameboard.player_mode == ACT:
+            return super(RobotWidget, self).handle_event(ev)
         if ev.type == pgl.KEYDOWN:
             if ev.key in (pgl.K_UP, pgl.K_w):
                 if self.state.player.move(BITS.NORTH):
+                    self.state.gameboard.change_mode()
                     InvalidateTheWorld.post()
                     return True
             if ev.key in (pgl.K_DOWN, pgl.K_s):
                 if self.state.player.move(BITS.SOUTH):
+                    self.state.gameboard.change_mode()
                     InvalidateTheWorld.post()
                     return True
             if ev.key in (pgl.K_LEFT, pgl.K_a):
                 if self.state.player.move(BITS.WEST):
+                    self.state.gameboard.change_mode()
                     InvalidateTheWorld.post()
                     return True
             if ev.key in (pgl.K_RIGHT, pgl.K_d):
                 if self.state.player.move(BITS.EAST):
+                    self.state.gameboard.change_mode()
                     InvalidateTheWorld.post()
                     return True
-        super(RobotWidget, self).handle_event(ev)
+            if ev.key in (pgl.K_SPACE,):
+                self.state.gameboard.change_mode()
+                InvalidateTheWorld.post()
+                return True
+        return super(RobotWidget, self).handle_event(ev)