import pygame.locals as pgl
-from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS, ACT
+from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS, ACT, KEYS
from naja.events import InvalidateTheWorld
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
if self.state.gameboard.player_mode == ACT:
return super(RobotWidget, self).handle_event(ev)
if ev.type == pgl.KEYDOWN:
- if ev.key in (pgl.K_UP, pgl.K_w, pgl.K_COMMA):
+ if ev.key in KEYS.UP:
if self.state.player.move(BITS.NORTH):
self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
- if ev.key in (pgl.K_DOWN, pgl.K_s, pgl.K_o):
+ if ev.key in KEYS.DOWN:
if self.state.player.move(BITS.SOUTH):
self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
- if ev.key in (pgl.K_LEFT, pgl.K_a):
+ if ev.key in KEYS.LEFT:
if self.state.player.move(BITS.WEST):
self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
- if ev.key in (pgl.K_RIGHT, pgl.K_d, pgl.K_e):
+ if ev.key in KEYS.RIGHT:
if self.state.player.move(BITS.EAST):
self.state.gameboard.change_mode()
InvalidateTheWorld.post()