Now with real glyphs
[naja.git] / naja / widgets / text.py
index 12df393f1ff855c8a83aa8cd520c181f5ed19984..5dac4e622952b6f3407df7f95e622cf8db1498aa 100644 (file)
 import pygame
+import pygame.locals as pgl
 
-from naja.constants import FONT, FONT_SIZE
-from naja.widgets.base import Widget
+from naja.constants import FONT, FONT_SIZE, EIGHT_BIT_SCALE, PALETTE, KEYS
 from naja.resources import resources
+from naja.resources.mutators import EIGHT_BIT, R180, blender
+from naja.utils import convert_colour
+from naja.widgets.base import Widget
+
+
+MARKUP_MAP = {
+    'NORTH': ('glyphs/arrow_up.png', None),
+    'SOUTH': ('glyphs/arrow_down.png', None),
+    'EAST': ('glyphs/arrow_right.png', None),
+    'WEST': ('glyphs/arrow_left.png', None),
+    'RETURN': ('glyphs/return.png', None),
+    'HEALTH': ('glyphs/health.png', PALETTE.DARK_RED),
+    'WINTOKEN': ('glyphs/win.png', PALETTE.DARK_OLIVE),
+    'KEY': ('glyphs/key.png', None),
+    'MSB': ('glyphs/msb.png', None),
+    'RED': ('glyphs/key.png', PALETTE.ORANGE),
+    'GREEN': ('glyphs/key.png', PALETTE.GREEN),
+    'BLUE': ('glyphs/key.png', PALETTE.BLUE),
+    'CLOCKWISE': ('glyphs/clockwise.png', None),
+    'ANTICLOCKWISE': ('glyphs/anticlockwise.png', None),
+    'SHIFT_LEFT': ('glyphs/shift_left.png', None),
+    'SHIFT_RIGHT': ('glyphs/shift_right.png', None),
+    'COUNTDOWN': ('glyphs/countdown_4.png', PALETTE.DARK_VIOLET),
+
+    'HEALTH_NOCOLOUR': ('glyphs/health.png', None),
+    'WINTOKEN_NOCOLOUR': ('glyphs/win.png', None),
+}
+
+
+class Glyph(object):
+    def __init__(self, markup_text, glyph_keys, suffix=''):
+        self.markup_text = markup_text
+        self.glyph_keys = glyph_keys
+        self.text = ' ' * len(self.glyph_keys) + suffix
 
 
 class TextWidget(Widget):
-    def __init__(self, pos, text, size=None, fontname=None, fontsize=None,
-                 colour=None):
-        super(TextWidget, self).__init__(pos, size)
+
+    VIEW_PORT_DY = 50
+
+    def __init__(self, pos, text, fontname=None, fontsize=None,
+                 colour=None, unselectable_colour=None, view_port=None,
+                 centre=False, border=0, border_colour=PALETTE.GREY,
+                 padding=2):
+        super(TextWidget, self).__init__(pos)
 
         self.text = text
         self.fontname = fontname or FONT
-        self.fontsize = (fontsize or FONT_SIZE) / 2
-        self.colour = colour or (0, 0, 0)
+        self.fontsize = (fontsize or FONT_SIZE) // EIGHT_BIT_SCALE
+        self.colour = convert_colour(colour or PALETTE.BLACK)
+        if unselectable_colour is not None:
+            unselectable_colour = convert_colour(unselectable_colour)
+        self.unselectable_colour = unselectable_colour
+        self.view_port = (
+            pygame.Rect((0, 0), view_port) if view_port is not None else None)
+        self.centre = centre
+        self.centre_pos = pos
+        self.border = border
+        self.border_colour = convert_colour(border_colour)
+        self.padding = padding
+
+    def render_line(self, text):
+        colour = self.colour
+        if not self.is_selectable() and self.unselectable_colour is not None:
+            colour = self.unselectable_colour
+        text_surf = self.font.render(text, True, colour)
+        text_rect = text_surf.get_rect()
+        return pygame.transform.scale(
+            text_surf, (text_rect.width * EIGHT_BIT_SCALE,
+                        text_rect.height * EIGHT_BIT_SCALE))
+
+    def render_border(self, surface):
+        if not self.border or not self.border_colour:
+            return
+        rect = surface.get_rect()
+        rect = rect.inflate(- self.border / 2, - self.border / 2)
+        pygame.draw.rect(surface, self.border_colour, rect, self.border)
+
+    def update_size(self):
+        if self.view_port is not None:
+            self.size = self.view_port.size
+        else:
+            self.size = self.surface.get_rect().size
+        if self.centre:
+            self.pos = (self.centre_pos[0] - self.size[0] // 2,
+                        self.centre_pos[1])
 
     def prepare(self):
         self.font = resources.get_font(self.fontname, self.fontsize)
-        text = self.font.render(self.text, True, self.colour)
-        text_rect = text.get_rect()
-        self.surface = pygame.transform.scale(text, (text_rect.width * 2,
-                                                     text_rect.height * 2))
-        self.size = self.surface.get_rect().size
+        self.surface = self.render_line(self.text)
+        self.render_border(self.surface)
+        self.update_size()
+
+    def handle_event(self, ev):
+        if self.view_port is None:
+            return super(TextWidget, self).handle_event(ev)
+        if ev.type == pgl.KEYDOWN:
+            if ev.key in KEYS.DOWN:
+                self.view_port.move_ip(0, self.VIEW_PORT_DY)
+                if self.view_port.bottom > self.surface.get_rect().bottom:
+                    self.view_port.bottom = self.surface.get_rect().bottom
+                return True
+            elif ev.key in KEYS.UP:
+                self.view_port.move_ip(0, -self.VIEW_PORT_DY)
+                if self.view_port.top < 0:
+                    self.view_port.top = 0
+                return True
+        return super(TextWidget, self).handle_event(ev)
 
     def draw(self, surface):
-        surface.blit(self.surface, self.rect)
+        if self.view_port is None:
+            rect = self.rect
+            area = None
+        else:
+            rect = self.pos
+            area = self.view_port
+        surface.blit(self.surface, rect, area)
+        if self.view_port is not None:
+            self.draw_arrows(surface)
+
+    def draw_arrows(self, surface):
+        if self.view_port.top > 0:
+            up = resources.get_image('bits', 'arrow_on.png',
+                                     transforms=(EIGHT_BIT,))
+            icon_size = up.get_rect().height
+            pos = (self.pos[0] + self.view_port.width - icon_size, self.pos[1])
+            surface.blit(up, pos)
+        if self.view_port.bottom < self.surface.get_rect().bottom:
+            down = resources.get_image('bits', 'arrow_on.png',
+                                       transforms=(R180, EIGHT_BIT))
+            icon_size = down.get_rect().height
+            pos = (self.pos[0] + self.view_port.width - icon_size,
+                   self.pos[1] + self.view_port.height - icon_size)
+            surface.blit(down, pos)
+
+
+class TextBoxWidget(TextWidget):
+    def __init__(self, *args, **kwargs):
+        self.bg_colour = convert_colour(kwargs.pop('bg_colour',
+                                                   PALETTE.LIGHT_VIOLET))
+        self.box_width = kwargs.pop('box_width', 0)
+        self.full_width = kwargs.pop('full_width', True)
+        kwargs.setdefault('padding', 4)
+
+        super(TextBoxWidget, self).__init__(*args, **kwargs)
+
+    def lines(self, image_map):
+        if self.box_width != 0:
+            return self._wrapped_lines(image_map)
+        else:
+            return self.text.splitlines()
+
+    def _prepare_glyph(self, image_map, glyph, current_words, lines):
+        size = self.font.size(' '.join(current_words[:-1] + ['']))
+        x = size[0] * EIGHT_BIT_SCALE + self.padding
+        y = size[1] * lines * EIGHT_BIT_SCALE + self.padding
+        for glyph_key in glyph.glyph_keys:
+            image_name, colour = MARKUP_MAP[glyph_key]
+            if colour is None:
+                colour = self.colour
+            image = resources.get_image(
+                image_name, transforms=(EIGHT_BIT, blender(colour)))
+            image_map[(x, y)] = image
+            x += image.get_width()
+
+    def _check_markup(self, word):
+        suffix = ''
+        if word[-1] in '.,':
+            suffix = word[-1]
+            word = word[:-1]
+
+        if not word:
+            return None
+        if word[0] == '{' and word[-1] == '}':
+            subwords = word[1:-1].split(',')
+            if all(subword in MARKUP_MAP for subword in subwords):
+                return Glyph(word + suffix, subwords, suffix)
+
+        return None
+
+    def _wrapped_lines(self, image_map):
+        def words_fit(words):
+            words_line = ' '.join(words)
+            width = self.font.size(words_line)[0] * EIGHT_BIT_SCALE
+            if width < self.box_width:
+                return True
+            elif len(words) == 1:
+                Exception("Word %r too long for box." % (words[0],))
+            return False
+
+        line_count = 0
+        for line in self.text.splitlines():
+            line = line.strip()
+            if not line:
+                line_count += 1
+                yield line
+                continue
+            current_words = []
+            remaining_words = line.split()
+            while remaining_words:
+                word = remaining_words.pop(0)
+                glyph = self._check_markup(word)
+                if glyph is not None:
+                    word = glyph.text
+                current_words.append(word)
+                if words_fit(current_words):
+                    if glyph is not None:
+                        self._prepare_glyph(
+                            image_map, glyph, current_words, line_count)
+                else:
+                    line_count += 1
+                    yield ' '.join(current_words[:-1])
+                    current_words = []
+                    if glyph is not None:
+                        word = glyph.markup_text
+                    remaining_words.insert(0, word)
+            if current_words and words_fit(current_words):
+                line_count += 1
+                yield ' '.join(current_words)
+
+    def prepare(self):
+        self.font = resources.get_font(self.fontname, self.fontsize)
+        image_map = {}
+        rendered_lines = []
+        width, height = self.padding * 2, self.padding * 2
+        for line in self.lines(image_map):
+            line_surface = self.render_line(line)
+            line_rect = line_surface.get_rect()
+            rendered_lines.append(line_surface)
+            width = max(width, line_rect.width + self.padding * 2)
+            height += line_rect.height
+
+        if self.full_width:
+            width = max(width, self.box_width)
+
+        self.surface = pygame.surface.Surface((width, height),
+                                              pygame.locals.SRCALPHA)
+        self.surface.fill(self.bg_colour)
+        self.update_size()
+
+        x, y = self.padding, self.padding
+        for line_surface in rendered_lines:
+            if self.centre:
+                x = (width - line_surface.get_rect().width) / 2
+                x += self.padding
+            self.surface.blit(line_surface, (x, y))
+            y += line_surface.get_rect().height
+        for pos, img in image_map.items():
+            self.surface.blit(img, pos)
+
+        self.render_border(self.surface)