Add exmine mode
[naja.git] / naja / widgets / tile.py
index f71cda9b3609e8f2b1a2163159136ec29563ee50..5d083cce710e153913020763983fd94392bc5874 100644 (file)
@@ -2,7 +2,7 @@
 import pygame
 import pygame.locals as pgl
 
-from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT, MOVE
+from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT, MOVE, EXAMINE
 from naja.resources import resources
 from naja.resources.mutators import EIGHT_BIT
 from naja.widgets.base import Widget
@@ -25,6 +25,7 @@ class TileWidget(Widget):
         super(TileWidget, self).__init__(pos, TILE_SIZE)
         self.state = state
         self.board_pos = board_pos
+        self.highlighted = False
 
     def prepare(self):
         # Draw background
@@ -39,6 +40,9 @@ class TileWidget(Widget):
         else:
             bg = resources.get_image('board/tile_1.png',
                                      transforms=(EIGHT_BIT,))
+        if self.highlighted:
+            bg = resources.get_image('board/tile_selected.png',
+                                     transforms=(EIGHT_BIT,))
         self.surface = pygame.surface.Surface(TILE_SIZE)
         self.surface.blit(bg, (0, 0))
         # Look up the required bits on the board location
@@ -70,5 +74,11 @@ class TileWidget(Widget):
                 self.surface.blit(img, (x_offset, y_offset))
                 y_offset += LOCK_HEIGHT
 
+    def set_highlight(self, pos):
+        self.highlighted = False
+        if (self.state.gameboard.player_mode == EXAMINE and
+                self.board_pos == pos):
+            self.highlighted = True
+
     def draw(self, surface):
         surface.blit(self.surface, self.pos)