# Draw background
x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2)
legal_move = (self.board_pos in self.state.player.legal_moves())
- if self.state.gameboard.player_mode == MOVE and legal_move:
+ if self.state.gameboard.player_mode in (MOVE, EXAMINE) and legal_move:
bg = resources.get_image('board/tile_available.png',
transforms=(EIGHT_BIT,))
elif (x + y) % 2 == 0: