Pulse onboard selector.
[naja.git] / naja / widgets / tile.py
index 9e8fe8508056dae9bc61a4e93ccd547c772514d9..9278e8419fefc60e719e9dfe201e04eac01fe1cc 100644 (file)
@@ -28,6 +28,7 @@ class TileWidget(Widget):
         self.current_card = None
         self.board_pos = board_pos
         self.highlighted = False
+        self.bright = False
         self.animation = TILE_SIZE[0]
 
     def prepare(self):
@@ -56,10 +57,12 @@ class TileWidget(Widget):
             overlays.append(resources.get_image(
                 tile_available_name, transforms=(EIGHT_BIT,)))
         if self.highlighted:
+            if self.bright:
+                select_name = 'board/tile_selected_pulse.png'
+            else:
+                select_name = 'board/tile_selected.png'
             overlays.append(resources.get_image(
-                'board/tile_selected.png',
-                transforms=(EIGHT_BIT,)))
-
+                select_name, transforms=(EIGHT_BIT,)))
         self.surface = pygame.surface.Surface(TILE_SIZE)
         self.surface.blit(bg, (0, 0))
         for overlay in overlays:
@@ -94,10 +97,12 @@ class TileWidget(Widget):
         self.surface.blit(img, (TILE_SIZE[0] - 20, 0))
 
     def _prepare_lock(self, action, y_offset):
-        if action.required_bits not in BIT_MAP:
+        required_keys = action.required_bits & frozenset([
+            BITS.RED, BITS.GREEN, BITS.BLUE])
+        if required_keys not in BIT_MAP:
             return 4
 
-        img_name = BIT_MAP[action.required_bits]
+        img_name = BIT_MAP[required_keys]
 
         if self.board_pos != self.state.player.position:
             x_offset = 0
@@ -111,8 +116,18 @@ class TileWidget(Widget):
                 y_offset += LOCK_HEIGHT - SMALL_LOCK_HEIGHT - 2
 
         img = resources.get_image(img_name, transforms=(EIGHT_BIT,))
+        img_rect = img.get_rect()
         self.surface.blit(img, (x_offset, y_offset))
-        return x_offset + img.get_width() + 2
+
+        if BITS.MSB in action.required_bits:
+            msb = resources.get_image('board/msb_lock_decoration.png',
+                                      transforms=(EIGHT_BIT,))
+            msb_rect = msb.get_rect()
+            self.surface.blit(
+                msb, (x_offset + img_rect.width - msb_rect.width, y_offset)
+            )
+
+        return x_offset + img_rect.width + 2
 
     def _prepare_action(self, action, y_offset):
         x_offset = self._prepare_lock(action, y_offset)
@@ -129,8 +144,9 @@ class TileWidget(Widget):
                 x_offset += img.get_width()
         return y_offset + LOCK_HEIGHT
 
-    def set_highlight(self, pos):
+    def set_highlight(self, pos, bright=False):
         self.highlighted = False
+        self.bright = bright
         if (self.state.gameboard.player_mode == EXAMINE and
                 self.board_pos == pos):
             self.highlighted = True