from naja.player import Player
from naja import actions
from naja.sound import sound
+import random
class GameBoard(object):
self.board_locations = board_locations
self.player_mode = state.get('player_mode', EXAMINE)
self.has_cheated = state.get('cheater', options.cheat_enabled)
+ self.clock_count = state.get('clock_count', 0)
+ self.replacement_params = state.get('replacement_params', None)
@classmethod
def new_game(cls, deck,
'wins': 0,
'locations': deck['cards'],
'puzzle': deck.get('puzzle', False),
+ 'clock_count': 0,
+ 'replacement_params': deck.get('replacement_params', None),
}
player = Player(initial_bits, initial_pos)
board_locations = cls.import_board_locations(
'player': self.player.export(),
'board_locations': self.export_board_locations(),
'player_mode': self.player_mode,
+ 'clock_count': self.clock_count,
+ 'replacement_params': self.replacement_params,
}
if self.has_cheated:
data['cheater'] = True
@classmethod
def generate_puzzle_board(cls, deck):
assert len(deck['cards']) == 5 * 5
+ replacement_params = deck.get('replacement_params', None)
board_locations = [
[(i % 5, i // 5),
- LocationCard.new_location(card.copy()).export()]
+ LocationCard.new_location(
+ card.copy(), replacement_params).export()]
for i, card in enumerate(deck['cards'])
]
return board_locations
@classmethod
def generate_random_board(cls, deck):
board_locations = []
+ replacement_params = deck.get('replacement_params', None)
for x in range(5):
for y in range(5):
new_choice = cls.choose_card(deck['cards'], board_locations)
- board_location = LocationCard.new_location(new_choice.copy())
+ board_location = LocationCard.new_location(
+ new_choice.copy(), replacement_params)
board_locations.append([(x, y), board_location.export()])
return board_locations
new_choice = self.choose_card(self.locations,
self.board_locations.items(),
position)
- location = LocationCard.new_location(new_choice.copy())
+ location = LocationCard.new_location(new_choice.copy(),
+ self.replacement_params)
self.board_locations[position] = location
@classmethod
% self.player_mode)
elif new_mode in (ACT, EXAMINE):
self.player_mode = new_mode
+ if new_mode is EXAMINE:
+ self.board_update()
else:
raise RuntimeError("Illegal player mode %s" % self.player_mode)
+ def board_update(self):
+ self.clock_count += 1
+ for position, location in self.board_locations.iteritems():
+ location.timer_action(position, self)
+
def end_game(self, win):
# TODO: Find a way to not have UI stuff in game logic stuff.
from naja.events import SceneChangeEvent
"""
def __init__(self, card_name, bitwise_operand, location_actions,
- max_number=25):
+ replacement_time, max_number=25):
self.card_name = card_name
self.bitwise_operand = bitwise_operand
self.actions = location_actions
self.max_number = max_number
self.check_actions()
+ self.replacement_time = replacement_time
@classmethod
def import_location(cls, state):
location_actions = [
cls.build_action(definition) for definition in state['actions']]
return cls(state['card_name'], state['bitwise_operand'],
- location_actions, state['max_number'])
+ location_actions, state['replacement_time'],
+ state['max_number'])
@classmethod
def build_action(cls, definition):
return action_class(required_bits, **data)
@classmethod
- def new_location(cls, definition):
+ def new_location(cls, definition, replacement_params):
if 'bits' in definition:
bits = cls.parse_bits(definition['bits'])
else:
bits = cls.generate_bitwise_operand()
+
+ if 'replacement_time' in definition:
+ replacement_time = definition['replacement_time']
+ else:
+ replacement_time = cls.generate_replacement_time(
+ replacement_params)
+
max_number = definition.get('max_number', 25)
card_name = definition['card_name']
return cls.import_location({
'actions': definition['actions'],
'max_number': max_number,
'card_name': card_name,
+ 'replacement_time': replacement_time,
})
@classmethod
'actions': [action.export() for action in self.actions],
'max_number': self.max_number,
'card_name': self.card_name,
+ 'replacement_time': self.replacement_time,
}
def check_actions(self):
if choice(range(3)) == 0:
bits.add(choice(BITS.values()))
return frozenset(bits)
+
+ @staticmethod
+ def generate_replacement_time(replacement_params):
+ if replacement_params is None:
+ return None
+ else:
+ return random.randint(replacement_params[0], replacement_params[1])
+
+ def timer_action(self, position, board):
+ if self.replacement_time is not None:
+ self.replacement_time -= 1
+ if self.replacement_time <= 0:
+ board.replace_card(position)
+