I feel nothing for you.
authorDavid Sharpe <decoydavid@gmail.com>
Sat, 17 May 2014 22:20:31 +0000 (00:20 +0200)
committerDavid Sharpe <decoydavid@gmail.com>
Sat, 17 May 2014 22:20:31 +0000 (00:20 +0200)
naja/scenes/introduction.py

index 40811877808423b6958d0512871110963c290e25..a8e001fdf47bf2d17ca298304e82436ce15d898b 100644 (file)
@@ -48,7 +48,7 @@ class IntroductionScene(Scene):
         intro = TextWidget(
             (x_offset, y_offset), 'Introductory Level', colour='white',
             centre=True)
-        intro.add_callback('click', self.introduction_to_screen_1)
+        intro.add_callback('click', self.introduction_level)
         selector.add(intro)
 
         y_offset += 2*y_diff
@@ -73,47 +73,15 @@ class IntroductionScene(Scene):
         dummy_game.render(game_surface)
         self.add(PreRenderedImageBox((0, 0), game_surface))
 
-        # self.add(TextBoxWidget(
-        #     (10, 50), '\n'.join([
-        #         "You are a robot, frantically trying to set the correct "
-        #         "bits to gain points for reasons that are unlikely ever "
-        #         "to become clear.",
-        #         "",
-        #         "You have 8 bits. Four bits control the directions "
-        #         "you can move in {NORTH,SOUTH,EAST,WEST}, 3 allow you "
-        #         "to unlock actions {RED,GREEN,BLUE} and the "
-        #         "last, the Most Significant Bit {MSB}, makes everything "
-        #         "work better.",
-        #         "",
-        #         "MOVEMENT",
-        #         "",
-        #         "During Movement, you can explore the board and learn about "
-        #         "the available tiles. Tiles you can legally move onto are "
-        #         "highlighted. It's always possible to stay in place.",
-        #         "",
-        #         "ACTIONS",
-        #         "",
-        #         "After moving, you must select an action. Some actions "
-        #         "require the correct bits to be set before they can be "
-        #         "selected. After the action, the tile will be replaced "
-        #         "(except in puzzle mode).",
-        #         "",
-        #         "Some actions cost health {HEALTH}. If you run out of "
-        #         "health {HEALTH}, you lose.",
-        #         "",
-        #         "Some actions gain you points {WINTOKEN}. Once you have "
-        #         "enough points, you win the game.",
-        #         "",
-        #         "Some tiles have a countdown timer {COUNTDOWN}. This "
-        #         "indicates the number of turns left before something "
-        #         "happens. The timer moves faster as the deadline approaches.",
-        #         "",
-        #         "Press ESC to return to the menu.",
-        #     ]), fontsize=32,
-        #     colour='white', padding=1, border=1,
-        #     bg_colour='black', border_colour='black',
-        #     box_width=740, view_port=(780, 540)))
-
+        self.add(TextBoxWidget(
+            (10, 50), '\n'.join([
+                "You are a robot, frantically trying to set the correct "
+                "bits to gain points for reasons that are unlikely ever "
+                "to become clear.",
+            ]), fontsize=32,
+            colour='white', padding=1, border=1,
+            bg_colour='black', border_colour='black',
+            box_width=740, view_port=(780, 540)))
 
 
     def handle_scene_event(self, ev):