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Fix the icon on Windows
author
Stefano Rivera
<stefano@rivera.za.net>
Sat, 17 May 2014 16:13:12 +0000
(18:13 +0200)
committer
Stefano Rivera
<stefano@rivera.za.net>
Sat, 17 May 2014 16:13:12 +0000
(18:13 +0200)
naja/__main__.py
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diff --git
a/naja/__main__.py
b/naja/__main__.py
index 5b76b2d1e6aff75e73e39f1c05c38f9e99c2c62f..e3d00872c31df33c74ab10a2afafe6b514d26d26 100644
(file)
--- a/
naja/__main__.py
+++ b/
naja/__main__.py
@@
-22,11
+22,16
@@
def main():
# can't use convert_alpha until we've created a window with set_mode
r = Loader('data')
r.CONVERT_ALPHA = False
# can't use convert_alpha until we've created a window with set_mode
r = Loader('data')
r.CONVERT_ALPHA = False
- icon_filename = 'robot_24.png'
- # OSX accepts big icons, but scales up small icons smoothly
if sys.platform == 'darwin':
if sys.platform == 'darwin':
- icon_filename = 'robot_512.png'
- pygame.display.set_icon(r.get_image(icon_filename, basedir='icons'))
+ # OSX accepts big icons, but scales up small icons smoothly
+ icon_size = 512
+ elif sys.platform == 'win32':
+ # It's corrupted at any smaller size. And crashes, at larger sizes.
+ icon_size = 32
+ else:
+ icon_size = 24
+ pygame.display.set_icon(
+ r.get_image('robot_%i.png' % icon_size, basedir='icons'))
pygame.display.set_mode(SCREEN, pgl.SWSURFACE)
pygame.display.set_caption('Robolock II')
pygame.display.set_mode(SCREEN, pgl.SWSURFACE)
pygame.display.set_caption('Robolock II')