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Remove boilerplate overrides
author
Stefano Rivera
<stefano@rivera.za.net>
Sun, 11 May 2014 21:00:08 +0000
(23:00 +0200)
committer
Stefano Rivera
<stefano@rivera.za.net>
Sun, 11 May 2014 21:00:08 +0000
(23:00 +0200)
naja/events.py
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diff --git
a/naja/events.py
b/naja/events.py
index e34f74043b31209fc690eb95f357860d3fbfecf6..1b57ee0dc3244bc0c7dc2077485f7671b0ec6ad5 100644
(file)
--- a/
naja/events.py
+++ b/
naja/events.py
@@
-32,24
+32,12
@@
class SceneChangeEvent(NajaEvent):
class QuitGameEvent(NajaEvent):
TYPE = "QUIT_GAME"
class QuitGameEvent(NajaEvent):
TYPE = "QUIT_GAME"
- @classmethod
- def post(cls):
- super(QuitGameEvent, cls).post()
-
class InvalidateTheWorld(NajaEvent):
# This is used to signal to all the widgets that the world has changed
# and cached state may need to be recreated
TYPE = "INVALIDATE"
class InvalidateTheWorld(NajaEvent):
# This is used to signal to all the widgets that the world has changed
# and cached state may need to be recreated
TYPE = "INVALIDATE"
- @classmethod
- def post(cls):
- super(InvalidateTheWorld, cls).post()
-
class SelectEvent(NajaEvent):
TYPE = "SELECT"
class SelectEvent(NajaEvent):
TYPE = "SELECT"
-
- @classmethod
- def post(cls):
- super(SelectEvent, cls).post()