Only move to viable actions and softer beeping (also beeping centralized to easier...
authorSimon Cross <hodgestar@gmail.com>
Thu, 15 May 2014 19:11:45 +0000 (21:11 +0200)
committerSimon Cross <hodgestar@gmail.com>
Thu, 15 May 2014 19:11:55 +0000 (21:11 +0200)
naja/widgets/info_area.py

index 85f4bda09e0fbc1fd032f75edfca4444e7a95e38..1f656feba3c08e8c54efc873fe5e71d41022b2d9 100644 (file)
@@ -110,36 +110,48 @@ class InfoAreaWidget(Widget):
     def draw(self, surface):
         surface.blit(self.surface, self.pos)
 
+    def next_viable_action(self, step=1):
+        num_actions = len(self.card.actions)
+        if num_actions == 0:
+            return
+        player = self.state.player
+        chosen = self.chosen
+        for i in range(num_actions - 1):
+            # loop through each action at most once.
+            chosen = (chosen + step) % num_actions
+            action = self.card.actions[chosen]
+            if action.check_available(player):
+                sound.play_sound('change_action.ogg', volume=0.05)
+                self.chosen = chosen
+
+    def prev_viable_action(self):
+        return self.next_viable_action(step=-1)
+
+    def try_perform_action(self):
+        player = self.state.player
+        action = self.card.actions[self.chosen]
+        if not action.check_available(player):
+            sound.play_sound('error.ogg')
+        else:
+            action.perform_action(self.state.gameboard, self.card)
+            self.state.gameboard.replace_card(player.position)
+            self.state.gameboard.change_mode(EXAMINE)
+            self.set_position(player.position)
+
     def handle_event(self, ev):
         if self.state.gameboard.player_mode == EXAMINE:
             return super(InfoAreaWidget, self).handle_event(ev)
         if ev.type == pgl.KEYDOWN:
             if ev.key in KEYS.SELECT:
-                player = self.state.player
-                action = self.card.actions[self.chosen]
-                if not action.check_available(player):
-                    sound.play_sound('error.ogg')
-                else:
-                    action.perform_action(self.state.gameboard, self.card)
-                    self.state.gameboard.replace_card(player.position)
-                    self.state.gameboard.change_mode(EXAMINE)
-                    self.set_position(player.position)
+                self.try_perform_action()
                 return finish_event()
             if ev.key in KEYS.UP:
-                if self.chosen > 0:
-                    self.chosen -= 1
-                    sound.play_sound('change_action.ogg')
+                self.next_viable_action()
                 return finish_event()
             if ev.key in KEYS.DOWN:
-                if self.chosen + 1 < len(self.card.actions):
-                    sound.play_sound('change_action.ogg')
-                    self.chosen += 1
+                self.prev_viable_action()
                 return finish_event()
             if ev.key in KEYS.SWITCH:
-                sound.play_sound('change_action.ogg')
-                if self.chosen + 1 < len(self.card.actions):
-                    self.chosen += 1
-                else:
-                    self.chosen = 0
+                self.next_viable_action()
                 return finish_event()
         return super(InfoAreaWidget, self).handle_event(ev)