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Remove some now unneeded code
author
Neil
<neil@dip.sun.ac.za>
Sat, 17 May 2014 19:39:51 +0000
(21:39 +0200)
committer
Neil
<neil@dip.sun.ac.za>
Sat, 17 May 2014 19:40:11 +0000
(21:40 +0200)
naja/scenes/puzzlelist.py
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diff --git
a/naja/scenes/puzzlelist.py
b/naja/scenes/puzzlelist.py
index 670b6b15cad540f4c306ea5739b17225b832114c..4baab4bb66712696f302ff92b5e427e90cfe23a6 100644
(file)
--- a/
naja/scenes/puzzlelist.py
+++ b/
naja/scenes/puzzlelist.py
@@
-42,11
+42,11
@@
class PuzzleListScene(Scene):
(x_offset, y_offset), deck['description'], fontsize=32,
colour='white', centre=True)
callback = functools.partial(self.start_puzzle_game,
(x_offset, y_offset), deck['description'], fontsize=32,
colour='white', centre=True)
callback = functools.partial(self.start_puzzle_game,
- puzzle=puzzle
, deck=deck
)
+ puzzle=puzzle)
puzzle_but.add_callback('click', callback)
selector.add(puzzle_but)
puzzle_but.add_callback('click', callback)
selector.add(puzzle_but)
- def start_puzzle_game(self, event, puzzle=None
, deck=None
):
+ def start_puzzle_game(self, event, puzzle=None):
from naja.scenes.game import GameScene
level = 'puzzles/%s' % puzzle
state = GameState.new(deck=level)
from naja.scenes.game import GameScene
level = 'puzzles/%s' % puzzle
state = GameState.new(deck=level)