Allow overriding defaults from puzzles
authorStefano Rivera <stefano@rivera.za.net>
Sat, 17 May 2014 16:59:06 +0000 (18:59 +0200)
committerStefano Rivera <stefano@rivera.za.net>
Sat, 17 May 2014 16:59:06 +0000 (18:59 +0200)
naja/gameboard.py

index fcad070a8f9f2be711a607fc5661b61d76148c55..d50ebde3363962b77708461719497182090fae9c 100644 (file)
@@ -30,20 +30,47 @@ class GameBoard(object):
         self.replacement_params = state.get('replacement_params', None)
 
     @classmethod
-    def new_game(cls, deck,
-                 initial_bits=PLAYER_DEFAULTS.INITIAL_BITS,
-                 initial_pos=PLAYER_DEFAULTS.INITIAL_POS,
-                 max_health=PLAYER_DEFAULTS.MAX_HEALTH,
-                 wins_required=PLAYER_DEFAULTS.WINS_REQUIRED):
+    def new_game(cls, deck, initial_bits=None, initial_pos=None,
+                 max_health=None, wins_required=None):
+
+        defaults = {
+            'initial_bits': PLAYER_DEFAULTS.INITIAL_BITS,
+            'initial_pos': PLAYER_DEFAULTS.INITIAL_POS,
+            'max_health': PLAYER_DEFAULTS.MAX_HEALTH,
+            'wins_required': PLAYER_DEFAULTS.WINS_REQUIRED,
+        }
+
+        puzzle = deck.get('puzzle', False)
+
+        if puzzle:
+            puzzle_defaults = deck.get('defaults', {})
+            for k, v in puzzle_defaults.iteritems():
+                if isinstance(v, list):
+                    puzzle_defaults[k] = [int(x) for x in v]
+                else:
+                    puzzle_defaults[k] = int(v)
+            defaults.update(puzzle_defaults)
+
+        if initial_bits is None:
+            initial_bits = defaults['initial_bits']
+        if initial_pos is None:
+            initial_pos = defaults['initial_pos']
+        if max_health is None:
+            max_health = defaults['max_health']
+        if wins_required is None:
+            wins_required = defaults['wins_required']
+
+        # Overriden by command line
         if options.initial_bits:
             initial_bits = options.initial_bits
+
         state = {
             'max_health': max_health,
             'health': max_health,
             'wins_required': wins_required,
             'wins': 0,
             'locations': deck['cards'],
-            'puzzle': deck.get('puzzle', False),
+            'puzzle': puzzle,
             'clock_count': 0,
             'replacement_params': deck.get('replacement_params', None),
         }