Shift board locations.
authorJeremy Thurgood <firxen@gmail.com>
Wed, 14 May 2014 21:00:12 +0000 (23:00 +0200)
committerJeremy Thurgood <firxen@gmail.com>
Wed, 14 May 2014 21:00:12 +0000 (23:00 +0200)
data/location_decks/test.yaml
naja/actions.py
naja/gameboard.py

index e64c10d16c35eee87f6517d8aeb0b277f249a3b2..b577ba34752972c4105a196648bbd76ec35b4878 100644 (file)
@@ -39,4 +39,8 @@ cards:
     - *ACQUIRE-WIN-TOKEN
   - actions:
     - *GAIN-HEALTH-DEFAULT
-    - *TOGGLE-BITS-C
\ No newline at end of file
+    - *TOGGLE-BITS-C
+  - actions:
+    - action_class: 'ShiftLocations'
+      required_bits: [CYAN, MAGENTA]
+      data: {'direction': NORTH}
index f62b4637174621c3a29e541d4c445e4ece66f715..9c4e8f3fcc756973612cb4d60140bd7ed0114ed5 100644 (file)
@@ -96,3 +96,11 @@ class GainHealthAndClearBitsOrMSB(LocationAction):
         board.gain_health()
         if not self.check_and_clear_MSB(board.player):
             board.player.bits.clear_bits(location.bitwise_operand)
+
+
+class ShiftLocations(LocationAction):
+    # TODO: Direction parameter in TEXT.
+    TEXT = "Shift board locations."
+
+    def perform_action(self, board, location):
+        board.shift_locations(self.data['direction'])
index dd0861ea0b4005cafa10e1282bee877208c7546e..7e8f27323aa54f4e9fa4a05e3b1dae6cbd82a96a 100644 (file)
@@ -104,6 +104,49 @@ class GameBoard(object):
         location = LocationCard.new_location(choice(self.locations).copy())
         self.board_locations[position] = location
 
+    def shift_locations(self, direction):
+        px, py = self.player.position
+        shifted_locations = {}
+        # TODO: Make this less horrible. Also test it.
+        if BITS[direction] == BITS.NORTH:
+            for y in range(5):
+                if y == py:
+                    continue
+                new_y = y - 1
+                if new_y == py:
+                    new_y -= 1
+                new_y %= 5
+                shifted_locations[(px, new_y)] = self.board_locations[(px, y)]
+        elif BITS[direction] == BITS.SOUTH:
+            for y in range(5):
+                if y == py:
+                    continue
+                new_y = y + 1
+                if new_y == py:
+                    new_y += 1
+                new_y %= 5
+                shifted_locations[(px, new_y)] = self.board_locations[(px, y)]
+        elif BITS[direction] == BITS.EAST:
+            for x in range(5):
+                if x == px:
+                    continue
+                new_x = x + 1
+                if new_x == px:
+                    new_x += 1
+                new_x %= 5
+                shifted_locations[(new_x, py)] = self.board_locations[(x, py)]
+        elif BITS[direction] == BITS.WEST:
+            for x in range(5):
+                if x == px:
+                    continue
+                new_x = x - 1
+                if new_x == px:
+                    new_x -= 1
+                new_x %= 5
+                shifted_locations[(new_x, py)] = self.board_locations[(x, py)]
+
+        self.board_locations.update(shifted_locations)
+
     def change_mode(self, new_mode):
         """Advance to the next mode"""
         if new_mode == self.player_mode: