_card_definitions:
- &CHESS-WIN-CARD-BISHOP
card_name: 'chess-win-bishop'
+ bits: [NORTH, SOUTH, EAST, WEST, RED, GREEN, BLUE, MSB]
actions:
- action_class: AllowChessMove
required_bits: []
- *PYRRHIC-VICTORY
- &CHESS-WIN-CARD-CASTLE
card_name: 'chess-win-rook'
+ bits: [NORTH, SOUTH, EAST, WEST, RED, GREEN, BLUE, MSB]
actions:
- action_class: AllowChessMove
required_bits: []
- *PYRRHIC-VICTORY
- &CHESS-WIN-CARD-KNIGHT
card_name: 'chess-win-knight'
+ bits: [NORTH, SOUTH, EAST, WEST, RED, GREEN, BLUE, MSB]
actions:
- action_class: AllowChessMove
required_bits: []
- *PYRRHIC-VICTORY
- &CHESS-WIN-CARD-SEPPUKU
card_name: 'chess-win-seppuku'
+ bits: [NORTH, SOUTH, EAST, WEST, RED, GREEN, BLUE, MSB]
actions:
- action_class: LoseHealthOrMSB
required_bits: []
required_bits: [RED, GREEN, BLUE, MSB]
- &CHESS-NORTH
card_name: 'chess-north'
- bits: [NORTH, EAST, WEST, RED]
+ bits: [NORTH, SOUTH, EAST, WEST, RED]
actions:
- action_class: GenericBits
required_bits: []
set: [SOUTH]
- &CHESS-SOUTH
card_name: 'chess-south'
- bits: [SOUTH, EAST, WEST, RED, GREEN]
+ bits: [NORTH, SOUTH, EAST, WEST, RED, GREEN]
actions:
- action_class: GenericBits
required_bits: []
set: [NORTH]
- &CHESS-EAST
card_name: 'chess-east'
- bits: [NORTH, SOUTH, EAST, RED, BLUE]
+ bits: [NORTH, SOUTH, EAST, WEST, RED, BLUE]
actions:
- action_class: GenericBits
required_bits: []
set: [WEST]
- &CHESS-WEST
card_name: 'chess-west'
- bits: [NORTH, SOUTH, WEST, BLUE, MSB]
+ bits: [NORTH, SOUTH, EAST, WEST, BLUE, MSB]
actions:
- action_class: GenericBits
required_bits: []
self.required_bits = required_bits
self.data = data
+ def sanity_check(self, location):
+ pass
+
def get_glyphs(self):
return self.GLYPHS
self.acquire_win = self.data.get('acquire_win', False)
self.lose_health = self.data.get('lose_health', False)
+ def sanity_check(self, location):
+ missing_bits = set()
+ missing_bits.update(self.set_bits - set(location.bitwise_operand))
+ missing_bits.update(self.clear_bits - set(location.bitwise_operand))
+ missing_bits.update(self.toggle_bits - set(location.bitwise_operand))
+ if missing_bits:
+ raise ValueError(
+ "Location %s missing bits %r"
+ % (location.card_name, sorted(list(missing_bits))))
+
def perform_action(self, board, location):
bits = board.player.bits
bits.set_bits(self.set_bits)