naja.git
2014-05-17 Stefano RiveraEnsure that the flash starts ON after ever mode change
2014-05-17 David SharpeMore hardness descriptions.
2014-05-17 David SharpeMerge branch 'master' of git://ctpug.org.za/naja
2014-05-17 David SharpeHow hard? Nintendo hard! (also: that's what she said)
2014-05-17 Jeremy ThurgoodDigits, not words.
2014-05-17 Simon CrossClean-up text on intro.
2014-05-17 Simon CrossPEP8.
2014-05-17 David SharpeMerge branch 'master' of git://ctpug.org.za/naja
2014-05-17 David SharpeTuts for noobs.
2014-05-17 adriannashortened and reorganised wording obtile which explains
2014-05-17 Simon CrossOne. Extra. Line!
2014-05-17 Simon CrossMoving the Mountain.
2014-05-17 Simon CrossKnights on conveyor belts.
2014-05-17 Stefano RiveraUse Flashlight to drive the hack
2014-05-17 adriannaswapped msb and health/bits in wording to make clear...
2014-05-17 Simon CrossStart of conveyor belt puzzle.
2014-05-17 Simon CrossAbility to move player with location.
2014-05-17 adriannashortened lines
2014-05-17 adriannamade wording on msb chess move clearer
2014-05-17 Stefano RiveraThat was too fast
2014-05-17 Stefano RiveraAutoscrolling credits
2014-05-17 Simon CrossFix skip_player implementation.
2014-05-17 adriannaadded explanation of greyed out actions
2014-05-17 Simon CrossAllow shift location action to move the whole row.
2014-05-17 adriannaa REAL em dash
2014-05-17 Stefano RiveraPlaytesting credits
2014-05-17 adriannaepic tutorial bikeshedding
2014-05-17 Simon CrossPEP8.
2014-05-17 David SharpeI feel nothing for you.
2014-05-17 David SharpeMerge branch 'master' of git://ctpug.org.za/naja
2014-05-17 David SharpeYou can deal with comlications in untroduction.
2014-05-17 Simon CrossPulse onboard selector.
2014-05-17 Simon CrossNew wider select tile.
2014-05-17 Stefano RiveraMore introduction changes, thanks to Desilu
2014-05-17 Simon CrossFactor out flash light into utils.
2014-05-17 David SharpeMerge branch 'master' of git://ctpug.org.za/naja
2014-05-17 David SharpeFlashing your mom. Maturity level rising.
2014-05-17 adriannato boldly unsplit
2014-05-17 adriannathe tiniest diff
2014-05-17 Stefano RiveraFurther tutorial improvements
2014-05-17 adriannaremoved Carrot commas
2014-05-17 Simon CrossIt's just a pixel to the right ...
2014-05-17 NeilAdd a dummygame scene
2014-05-17 NeilAdd some useful forcing options
2014-05-17 NeilAdd PreRenderedImageBox widget
2014-05-17 Simon CrossVertically centre the bits box.
2014-05-17 Simon CrossNo padding required.
2014-05-17 adriannacorrected horse metaphor
2014-05-17 Simon CrossTwo by two, boxes of blue.
2014-05-17 Stefano RiveraAddress some tutorial usability issues raised by Desilu
2014-05-17 Jeremy ThurgoodOut of credits.
2014-05-17 Jeremy ThurgoodMore credits.
2014-05-17 Simon CrossTurquoise.
2014-05-17 Stefano RiveraNow with real glyphs
2014-05-17 adriannaglyph for return
2014-05-17 Stefano RiveraShorter hints, which mean more space for actions in...
2014-05-17 Simon CrossMarathon is long but doable.
2014-05-17 Simon CrossLudicrously generic bits.
2014-05-17 Simon CrossAdd missing comma.
2014-05-17 Stefano RiveraReturn is old-school (8-bit?)
2014-05-17 Simon CrossRename test puzzle to marathon.
2014-05-17 Simon CrossRemove test references.
2014-05-17 Jeremy Thurgood*REAL* Python has no dict comprehensions.
2014-05-17 David SharpeMerge branch 'master' of git://ctpug.org.za/naja
2014-05-17 Simon CrossAdd bits to introduction.
2014-05-17 David SharpeMerge branch 'master' of git://ctpug.org.za/naja
2014-05-17 David SharpeWords
2014-05-17 Stefano RiveraStrip underscory stuff from JSON
2014-05-17 Simon CrossMark all the bits.
2014-05-17 Simon CrossOptional sanity check for actions.
2014-05-17 David SharpeMor deth wit speling
2014-05-17 David SharpeMor deth
2014-05-17 Stefano RiveraExplain some movement bit manipulation, in the tutorial
2014-05-17 David SharpeMerge branch 'master' of git://ctpug.org.za/naja
2014-05-17 David SharpeMade game harder, beeeeeches.
2014-05-17 Simon CrossAdd missing full-stop.
2014-05-17 Stefano RiveraExplain tile replacement
2014-05-17 Simon CrossBetter spelling and remove some early getting stuckness.
2014-05-17 Simon CrossPHYRRIC Victory\!
2014-05-17 NeilRemove some now unneeded code
2014-05-17 Stefano RiveraHook the introduction into the menus
2014-05-17 Simon CrossSome MSB is required when required.
2014-05-17 Stefano RiveraWe have standards
2014-05-17 Simon CrossSlightly better required keys displaying (now required...
2014-05-17 adriannateeny weeny badge to be used as an overlay on locks...
2014-05-17 Jeremy ThurgoodSlightly better OS X build.
2014-05-17 Stefano RiveraWe set defaults in new_game() don't pass parameters...
2014-05-17 Simon CrossFix tests.
2014-05-17 Stefano RiveraIntroduction level
2014-05-17 Stefano RiveraSetting defaults shouldn't be restricted to puzzles
2014-05-17 Simon CrossRemove unnecessary quotes.
2014-05-17 Simon CrossUse GenericBits's super cow powers.
2014-05-17 Simon CrossMake GenericBits even more generic.
2014-05-17 Simon CrossProper glyphs for GenericBits.
2014-05-17 adriannatweaked spacing on win and lose screens
2014-05-17 Simon CrossMake action.MSB_GLYPH a function, action.get_msb_glyph.
2014-05-17 Simon CrossMake action.GLYPHS a function, action.get_glyphs.
2014-05-17 Simon CrossChess piece moves are in the corner.
2014-05-17 Simon CrossYou only win once.
2014-05-17 Simon CrossOptional remove win actions once they're used.
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