# Boyd parameters
SPAWN_RATE = 10
MAX_AGE = 60
-MAX_ELEMENTS = 500
+MAX_ELEMENTS = 400
MAX_HEALTH = 100
-MOULD_STAGES = [10, 20]
+# Increase in health per day
+DAY_HEALTH = 10
+
+HEAL_FACTOR = 1
+
+MOULD_STAGES = [15, 25]
class Mould(pymunk.Body):
self._eyeball = loader.load_image("32", name)
return self._eyeball
+ def set_health(self, new_health):
+ self._health = new_health
+
def tick(self, gamestate, space, moulds):
"""Grow and / or Die"""
# we regain a health every tick, so we heal in the dark
if self._health < MAX_HEALTH:
- self._health += 1
+ self._health += HEAL_FACTOR
refresh = False
self._moulds = []
for position in gamestate.get_spawn_positions():
seed = Mould(gamestate, space, position)
+ seed.set_health(MAX_HEALTH + gamestate.days * DAY_HEALTH)
self._moulds.append(seed)
self._image = pygame.surface.Surface(SCREEN_SIZE)
self._image = self._image.convert_alpha(pygame.display.get_surface())
def render(self, surface):
"""Draw ourselves"""
surface.blit(self._image, (0, 0), None, 0)
+
+ def alive(self):
+ return len(self._moulds) > 0