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Add Boyd's spawn position to stations
[tabakrolletjie.git]
/
tabakrolletjie
/
enemies.py
diff --git
a/tabakrolletjie/enemies.py
b/tabakrolletjie/enemies.py
index eef2596e5300455ea7437d29642b27b9bdaabe02..422b1032b8b9f73b8ceccf4eeaee48df4a6673fb 100644
(file)
--- a/
tabakrolletjie/enemies.py
+++ b/
tabakrolletjie/enemies.py
@@
-138,8
+138,10
@@
class Mould(pymunk.Body):
class Boyd(object):
def __init__(self, gamestate, space):
class Boyd(object):
def __init__(self, gamestate, space):
- seed = Mould(gamestate, space, (275, 300))
- self._moulds = [seed]
+ self._moulds = []
+ for position in gamestate.get_spawn_positions():
+ seed = Mould(gamestate, space, position)
+ self._moulds.append(seed)
self._image = pygame.surface.Surface(SCREEN_SIZE)
self._image = self._image.convert_alpha(pygame.display.get_surface())
self._draw_moulds()
self._image = pygame.surface.Surface(SCREEN_SIZE)
self._image = self._image.convert_alpha(pygame.display.get_surface())
self._draw_moulds()