from .loader import loader
from .sound import sound
from .transforms import Multiply
+from .utils import debug_timer
MOULD_FILTER = pymunk.ShapeFilter(
mask=MOULD_CATEGORY | OBSTACLE_CATEGORY,
if not self._img:
name = random.choice(
('mouldA.png', 'mouldB.png', 'mouldC.png'))
- size = "16" if self._age < MOULD_STAGES[0] else "32" if self._age < MOULD_STAGES[1] else "64"
+ size = (
+ "16" if self._age < MOULD_STAGES[0] else
+ "32" if self._age < MOULD_STAGES[1] else "64")
self._img = loader.load_image(size, name,
transform=self._transform)
return self._img
self._image.blit(m.get_eyeball(), m.pygame_pos(self._image),
None, 0)
+ @debug_timer('Boyd.tick')
def tick(self, gamestate, space, lights):
redraw = False
# Handle spawn events