import pygame.surface
import pygame.display
-import pygame.locals as pgl
-
-from .constants import SCREEN_SIZE, MOULD_CATEGORY, OBSTACLE_CATEGORY
+from .constants import (SCREEN_SIZE, MOULD_CATEGORY, OBSTACLE_CATEGORY,
+ TURNIP_CATEGORY)
from .loader import loader
from .sound import sound
mask=MOULD_CATEGORY | OBSTACLE_CATEGORY,
categories=MOULD_CATEGORY)
+EAT_TURNIP_FILTER = pymunk.ShapeFilter(mask=TURNIP_CATEGORY)
+
class Mould(pymunk.Body):
"""A segment of Boyd"""
def get_eyeball(self):
if not self._eyeball:
- self._eyeball = loader.load_image("32", "eyeball.png")
+ name = random.choice(
+ ('eyeballA.png', 'eyeballB.png', 'eyeballC.png'))
+ self._eyeball = loader.load_image("32", name)
return self._eyeball
def tick(self, gamestate, space, moulds):
refresh = True
self._img = None # invalidate cached image
- if self._age > 20 and random.randint(0, 100) < 1:
+ if self._age > 20 and random.randint(0, 500) < 1:
# Maybe we grow an eyeball
self.has_eyeball = True
space.remove(self, self._shape)
moulds.remove(self)
refresh = True
+ else:
+ # Check for turnips we can eat
+ # Note that we can only eat a tick after we spawn
+ query = space.point_query(self.position, 16, EAT_TURNIP_FILTER)
+ if query:
+ query[0].shape.body.turnip.eaten = True
return refresh
- def damage(self, light_color, intensity, space, moulds):
+ def damage(self, light, space, moulds):
"""Take damage for light, adjusted for resistances."""
- self._health -= 3
+ self._health -= light.base_damage()
if self._health <= 0 and self._age <= 120:
# We die of damage
space.remove(self, self._shape)
class Boyd(object):
def __init__(self, gamestate, space):
- seed = Mould(gamestate, space, (350, 370))
+ seed = Mould(gamestate, space, (275, 300))
self._moulds = [seed]
self._image = pygame.surface.Surface(SCREEN_SIZE)
- self._image.convert_alpha(pygame.display.get_surface())
+ self._image = self._image.convert_alpha(pygame.display.get_surface())
self._draw_moulds()
def _draw_moulds(self):
lit_by = lights.light_query(mould._shape)
for light in lit_by:
# Todo: extract colour and intensity from light
- if mould.damage(None, None, space, self._moulds):
+ if mould.damage(light, space, self._moulds):
redraw = True
break # we only die once
if redraw:
def render(self, surface):
"""Draw ourselves"""
- surface.blit(self._image, (0, 0), None, pgl.BLEND_RGBA_ADD)
+ surface.blit(self._image, (0, 0), None, 0)