Reset more thingS
[tabakrolletjie.git] / tabakrolletjie / gamestate.py
index 091b7093d419ac3024c4c52c35c6e984444fe47f..0713537208ec63eb27572d634c127cd54f0fea73 100644 (file)
@@ -1,16 +1,17 @@
 """ The game state. """
 
-from .loader import loader
-
 
 class GameState(object):
     def __init__(self):
         self._state = {
             "station": None,
             "turnips": [],
+            "seeds": None,
         }
         self.harvested = 0
         self.eaten = 0
+        self.days = 0
+        self.resistances = {}
 
     @property
     def station(self):
@@ -26,17 +27,55 @@ class GameState(object):
 
     @property
     def seeds(self):
-        if 'seeds' in self._state:
-            return self._state['seeds']
-        elif (self._state["station"] and
-                'seeds' in self._state["station"]["config"]):
-            self._state['seeds'] = self._state["station"]["config"]["seeds"]
-            return self._state['seeds']
-        return 0
+        if self._state["seeds"] is None:
+            if (self._state["station"] and
+                    "seeds" in self._state["station"]["config"]):
+                self._state["seeds"] = (
+                    self._state["station"]["config"]["seeds"])
+            else:
+                self._state["seeds"] = 0
+        return self._state["seeds"]
 
     @seeds.setter
     def seeds(self, value):
         self._state['seeds'] = value
 
-    def load_station(self, station):
-        self._state["station"] = loader.load_station(station)
+    def set_station(self, station):
+        self._state["station"] = station
+        self._state["turnips"] = []
+        self._state["seeds"] = None
+        self.resistances = {}
+        self.harvested = 0
+        self.eaten = 0
+        self.days = 0
+
+    def get_spawn_positions(self):
+        return self._state["station"]["config"]["spawn positions"]
+
+    @property
+    def turnip_target(self):
+        return self._state["station"]["config"]["turnip target"]
+
+    def update_lights(self, lights):
+        self._state["station"]["lights"] = lights.serialize_lights()
+
+    def serialize(self):
+        result = {
+            "station": self._state["station"],
+            "turnips": self._state["turnips"],
+            "seeds": self._state['seeds'],
+            "harvested": self.harvested,
+            "eaten": self.eaten,
+            "days": self.days,
+            "resistances": self.resistances,
+        }
+        return result
+
+    def load_from_json(self, json_data):
+        self._state["station"] = dict(**json_data["station"])
+        self._state["turnips"] = json_data["turnips"]
+        self._state["seeds"] = json_data["seeds"]
+        self.harvested = json_data["harvested"]
+        self.eaten = json_data["harvested"]
+        self.days = json_data["days"]
+        self.resistances = dict(**json_data["resistances"])