Add Boyd's spawn position to stations
[tabakrolletjie.git] / tabakrolletjie / gamestate.py
index 03b5f23a1d424fe937124b0b1f8390ab86cfc58c..c678befb968eb83d6520531698ee78a82c4fabcb 100644 (file)
@@ -10,6 +10,7 @@ class GameState(object):
             "turnips": [],
         }
         self.harvested = 0
+        self.eaten = 0
 
     @property
     def station(self):
@@ -27,7 +28,8 @@ class GameState(object):
     def seeds(self):
         if 'seeds' in self._state:
             return self._state['seeds']
-        elif self._state["station"] and 'seeds' in self._state["station"]["config"]:
+        elif (self._state["station"] and
+                'seeds' in self._state["station"]["config"]):
             self._state['seeds'] = self._state["station"]["config"]["seeds"]
             return self._state['seeds']
         return 0
@@ -38,3 +40,6 @@ class GameState(object):
 
     def load_station(self, station):
         self._state["station"] = loader.load_station(station)
+
+    def get_spawn_positions(self):
+        return self._state["station"]["config"]["spawn positions"]