Add Boyd's spawn position to stations
[tabakrolletjie.git] / tabakrolletjie / gamestate.py
index e69de29bb2d1d6434b8b29ae775ad8c2e48c5391..c678befb968eb83d6520531698ee78a82c4fabcb 100644 (file)
@@ -0,0 +1,45 @@
+""" The game state. """
+
+from .loader import loader
+
+
+class GameState(object):
+    def __init__(self):
+        self._state = {
+            "station": None,
+            "turnips": [],
+        }
+        self.harvested = 0
+        self.eaten = 0
+
+    @property
+    def station(self):
+        return self._state["station"]
+
+    @property
+    def turnips(self):
+        return self._state["turnips"]
+
+    @turnips.setter
+    def turnips(self, turnip_list):
+        self._state["turnips"] = turnip_list
+
+    @property
+    def seeds(self):
+        if 'seeds' in self._state:
+            return self._state['seeds']
+        elif (self._state["station"] and
+                'seeds' in self._state["station"]["config"]):
+            self._state['seeds'] = self._state["station"]["config"]["seeds"]
+            return self._state['seeds']
+        return 0
+
+    @seeds.setter
+    def seeds(self, value):
+        self._state['seeds'] = value
+
+    def load_station(self, station):
+        self._state["station"] = loader.load_station(station)
+
+    def get_spawn_positions(self):
+        return self._state["station"]["config"]["spawn positions"]