def render_fitting(self, surface):
rx, ry = self.ray_manager.pygame_position(surface)
- surface.blit(self.fitting_image(), (rx - 24, ry - 24), None, 0)
+ surface.blit(self.fitting_image(), (rx - self.FITTING_RADIUS, ry - self.FITTING_RADIUS), None, 0)
def power_usage(self):
if not self.on: