mostly correct power usage in tooltips
[tabakrolletjie.git] / tabakrolletjie / lights.py
index 06f84badbb88c90034e2cfda6f129547093ffebe..c2e12e6615b3460b2ef839793fdc6ff68b452e65 100644 (file)
@@ -13,7 +13,7 @@ import pygame.transform
 
 from .constants import (
     LIGHT_CATEGORY, FITTINGS_CATEGORY, OBSTACLE_CATEGORY, TURNIP_CATEGORY,
-    COLOURS)
+    COLOURS, FPS, NIGHT_HOURS_PER_TICK)
 from .rays import RayPolyManager
 from .utils import DetailedTimer
 from .loader import loader
@@ -230,7 +230,16 @@ class BaseLight(object):
 
     @classmethod
     def get_info(cls, config):
-        return ["intensity: %g" % config["intensity"]]
+        spread = math.radians(config.get("spread", 360))
+        rl = config.get("radius_limits", (0, 50.0))
+        intensity = config["intensity"]
+        power_usage = (cls._power_usage(rl[0], rl[1], spread, intensity)
+            / (FPS * NIGHT_HOURS_PER_TICK))
+        return [
+            "power usage: %d/h" % power_usage,
+            "",
+            "intensity: %g" % intensity,
+        ]
 
     def add(self, space):
         if self.body.space is not None:
@@ -310,13 +319,18 @@ class BaseLight(object):
         rx, ry = self.ray_manager.pygame_position(surface)
         surface.blit(self.fitting_image(), (rx - self.FITTING_RADIUS, ry - self.FITTING_RADIUS), None, 0)
 
+    @staticmethod
+    def _power_usage(min_radius, max_radius, spread, intensity):
+        area = math.pi * (max_radius ** 2 - min_radius ** 2)  # radius
+        area = area * (spread / (2 * math.pi))  # spread
+        return 5 * area * intensity / 6400  # 80x80 unit area
+
     def power_usage(self):
         if not self.on:
             return 0.0
         rm = self.ray_manager
-        area = math.pi * (rm.max_radius ** 2 - rm.min_radius ** 2)  # radius
-        area = area * (rm.spread / (2 * math.pi))  # spread
-        return 5 * area * self.intensity / 6400  # 80x80 unit area
+        power_usage = self._power_usage(rm.min_radius, rm.max_radius, rm.spread, self.intensity)
+        return power_usage
 
     def base_damage(self):
         return 10 * self.intensity
@@ -403,11 +417,19 @@ class PulsatingLamp(BaseLight):
 
     @classmethod
     def get_info(cls, config):
+        spread = math.radians(config.get("spread", 360))
+        rl = config.get("radius_limits", (0, 50.0))
         pr = config.get("pulse_range", cls.DEFAULT_PULSE_RANGE)
         pv = config.get("pulse_velocity", cls.DEFAULT_PULSE_VELOCITY)
         ir = config.get("intensity_range", cls.DEFAULT_INTENSITY_RANGE)
         iv = config.get("intensity_velocity", cls.DEFAULT_INTENSITY_VELOCITY)
+        min_power = (cls._power_usage(rl[0], pr[0], spread, ir[0])
+            / (FPS * NIGHT_HOURS_PER_TICK))
+        max_power = (cls._power_usage(rl[0], pr[1], spread, ir[1])
+            / (FPS * NIGHT_HOURS_PER_TICK))
         return [
+            "power usage: %d/h - %d/h" % (min_power, max_power),
+            "",
             "intensity: %g - %g, velocity %g" % (ir[0], ir[1], iv),
             "pulse: %d - %d, velocity %g" % (pr[0], pr[1], pv),
         ]