ray_mask.fill(black)
for pygame_poly in self.ray_manager.pygame_polys(surface):
pygame.draw.polygon(ray_mask, white, pygame_poly, 0)
- pygame.draw.aalines(ray_mask, white, True, pygame_poly, 1)
+ pygame.draw.polygon(ray_mask, white, pygame_poly, 1)
dt.lap("ray mask rendered")
radius_mask.fill(black)