}
def __init__(self, colour, position):
- self.on = True
- self.body = pymunk.Body(0, 0, pymunk.body.Body.STATIC)
- self.fitting = pymunk.Circle(self.body, 5.0)
self.colour = colour
self.position = pymunk.Vec2d(position)
+ self.on = True
+ self.body = pymunk.Body(0, 0, pymunk.body.Body.STATIC)
+ self.fitting = pymunk.Circle(self.body, 10.0, self.position)
+ self.body.light = self
@classmethod
def load(cls, config):
surface.blit(subsurface, (0, 0), None)
def render_fittings(self, surface):
- centre = self.position + self.fitting.offset
pygame.draw.circle(
surface, (255, 255, 0),
- pymunk.pygame_util.to_pygame(centre, surface),
+ pymunk.pygame_util.to_pygame(self.fitting.offset, surface),
int(self.fitting.radius))