Add function that returns whether a position is lit.
[tabakrolletjie.git] / tabakrolletjie / lights.py
index ff7035abb0cfe09ceafa09ef344907b29114e5d5..3c9795212fdcc00b8e4b1b782c7de62991f1f593 100644 (file)
@@ -79,16 +79,25 @@ class LightManager(object):
         if light:
             light.toggle()
 
-    def nearest(self, pos, surfpos=True, max_distance=1.0):
+    def nearest(self, pos, surfpos=False, max_distance=1.0):
         if surfpos:
             surface = pygame.display.get_surface()
             pos = pymunk.pygame_util.from_pygame(pos, surface)
         point_info = self._space.point_query_nearest(
-            pos, 1.0, pymunk.ShapeFilter(mask=FITTINGS_CATEGORY))
+            pos, max_distance, pymunk.ShapeFilter(mask=FITTINGS_CATEGORY))
         if point_info is not None:
             return point_info.shape.body.light
         return None
 
+    def lit_by(self, pos, surfpos=False, max_distance=0.0):
+        if surfpos:
+            surface = pygame.display.get_surface()
+            pos = pymunk.pygame_util.from_pygame(pos, surface)
+        point_info_list = self._space.point_query(
+            pos, max_distance, pymunk.ShapeFilter(mask=LIGHT_CATEGORY))
+        lights = [p.shape.body.light for p in point_info_list]
+        return [light for light in lights if light.on]
+
     def render_light(self, surface):
         for light in self._lights:
             light.render_light(surface)