Change target FPS and rescale things to match
[tabakrolletjie.git] / tabakrolletjie / lights.py
index 7b2c26380c9800ded9540fcb281766d87903b679..723da6a9f427ee0304130269bc6f76716dfd8f19 100644 (file)
@@ -15,7 +15,7 @@ from .constants import LIGHT_CATEGORY, FITTINGS_CATEGORY, COLOURS
 from .rays import RayPolyManager
 from .utils import DetailedTimer
 from .loader import loader
-from .transforms import Multiply, MultiplyImage
+from .transforms import ColourWedges
 
 LIGHT_FILTER = pymunk.ShapeFilter(
     mask=pymunk.ShapeFilter.ALL_MASKS ^ (
@@ -66,7 +66,7 @@ class LightManager(object):
             surface = pygame.display.get_surface()
             pos = pymunk.pygame_util.from_pygame(pos, surface)
         point_info_list = self._space.point_query(
-            pos, max_distance, pymunk.ShapeFilter(mask=LIGHT_CATEGORY))
+            pos, max_distance, LIT_BY_FILTER)
         lights = [p.shape.body.light for p in point_info_list]
         return [
             light for light in lights
@@ -102,6 +102,11 @@ class LightManager(object):
             light.tick()
 
 
+def light_fitting_by_type(light_type):
+    """ Render a light fitting image for a light type. """
+    return BaseLight.find_cls(light_type).FITTING_IMG
+
+
 class BaseLight(object):
     """ Common light functionality. """
 
@@ -140,10 +145,15 @@ class BaseLight(object):
     def load(cls, config):
         kw = config.copy()
         light_type = kw.pop("type")
+        light_class = cls.find_cls(light_type)
+        return light_class(**kw)
+
+    @classmethod
+    def find_cls(cls, light_type):
         [light_class] = [
             c for c in cls.__subclasses__()
             if c.__name__.lower() == light_type]
-        return light_class(**kw)
+        return light_class
 
     def add(self, space):
         if self.body.space is not None:
@@ -207,30 +217,9 @@ class BaseLight(object):
 
     def fitting_image(self):
         if self._fitting_image is None:
-            fitting_colours = [COLOURS[c] for c in self.colour_cycle]
-            ncolour = len(fitting_colours)
-            if ncolour > 3:
-                print "Multicoloured light should not have more than 3 colours"
-                ncolour = 3
-
-            if ncolour == 1:
-                self._fitting_image = loader.load_image(
-                    "48", self.FITTING_IMG,
-                    transform=Multiply(colour=fitting_colours[0]))
-            else:
-                if self._colour_mult_image is None:
-                    self._colour_mult_image = pygame.surface.Surface((48, 48))
-
-                    for i in range(ncolour):
-                        sector = loader.load_image(
-                            "48", "light_mask_%d_%d.png" % (ncolour, i + 1),
-                            transform=Multiply(colour=fitting_colours[i]))
-                        self._colour_mult_image.blit(sector, (0, 0), None, 0)
-
-                self._fitting_image = loader.load_image(
-                    "48", self.FITTING_IMG,
-                    transform=MultiplyImage(image=self._colour_mult_image))
-
+            self._fitting_image = loader.load_image(
+                "48", self.FITTING_IMG,
+                transform=ColourWedges(colours=self.colour_cycle))
         return self._fitting_image
 
     def invalidate_fitting_image(self):
@@ -248,7 +237,7 @@ class BaseLight(object):
         return 5 * area * self.intensity / 6400  # 80x80 unit area
 
     def base_damage(self):
-        return 5 * self.intensity
+        return 10 * self.intensity
 
     def toggle(self):
         self.colour_pos += 1
@@ -314,14 +303,14 @@ class SpotLight(BaseLight):
 
     def fitting_image(self):
         fitting_image = super(SpotLight, self).fitting_image()
-        rot_fitting_image = pygame.transform.rotozoom(fitting_image, self.ray_manager.direction - 90, 1)
+        rot_fitting_image = pygame.transform.rotozoom(
+            fitting_image, self.ray_manager.direction - 90, 1)
 
         rot_rect = fitting_image.get_rect().copy()
         rot_rect.center = rot_fitting_image.get_rect().center
         rot_fitting_image = rot_fitting_image.subsurface(rot_rect).copy()
-        
+
         return rot_fitting_image
-        
 
     def tick(self):
         if self.angular_velocity: