Lights off when battery dies.
[tabakrolletjie.git] / tabakrolletjie / lights.py
index d9f2b2b660fbfddb3cb52e8278f18d7e696e6a1e..bae4df333482aac86024710984bda873fcbc5231 100644 (file)
@@ -36,6 +36,7 @@ class LightManager(object):
 
     def __init__(self, space, gamestate):
         self._space = space
+        self._battery_dead = False
         self._lights = [
             BaseLight.load(cfg) for cfg in gamestate.station["lights"]]
         for light in self._lights:
@@ -46,7 +47,14 @@ class LightManager(object):
         self._lights.append(light)
         light.add(self._space)
 
+    def battery_dead(self):
+        self._battery_dead = True
+        for light in self._lights:
+            light.off()
+
     def toggle_nearest(self, *args, **kw):
+        if self._battery_dead:
+            return
         light = self.nearest(*args, **kw)
         if light:
             light.toggle()
@@ -239,6 +247,9 @@ class BaseLight(object):
     def base_damage(self):
         return 5 * self.intensity
 
+    def off(self):
+        self.on = False
+
     def toggle(self):
         self.colour_pos += 1
         if self.colour_pos >= len(self.colour_cycle):