if self._image is None:
fitting_colour = self.COLOURS[self.colour]
self._image = loader.load_image(
- "64", self.FITTING_IMG,
+ "48", self.FITTING_IMG,
transform=Multiply(colour=fitting_colour))
return self._image
def render_fitting(self, surface):
rx, ry = pymunk.pygame_util.to_pygame(self.position, surface)
- surface.blit(self.get_image(), (rx - 32, ry - 32), None, 0)
+ surface.blit(self.get_image(), (rx - 24, ry - 24), None, 0)
def tick(self):
pass